Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Mech Independence

NOTICE: I'm not planning on updating this mod further. The odds I find the time to come back to it are low, so it's effectively abandoned. If you want to update it, feel free: you can find the source code in the mod download. Enables multiple types of job for mechanoids that normally would require a mechanitor or colonist. This includes: Repairing mechanoids Hauling dormant mechanoids to chargers Building Basic Subcores Note that this enables the job types for all mechanoids, so any mechanoids with the appropriate worktypes will be able to do them. So, with vanilla Rimworld: Fabricors will be able to repair other mechanoids Lifters will be able to haul to charger Fabricors will be able to build subcores If another mod adds a new mechanoid type with the right worktype (i.e. Smithing), they should also gain the ability to do these jobs (like Repairing). I made this mod for the express purpose of doing a no-colonist playthrough using the Gestalt Engine mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3042401691]https://steamcommunity.com/sharedfiles/filedetails/?id=3042401691[/url] As otherwise, these activities are impossible when your colony only has mechanoids. If you're interested in making a mechanoid-only colony, some of my other mods might interest you: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3250515353]https://steamcommunity.com/sharedfiles/filedetails/?id=3250515353[/url]

Зависимости мода

Логотип мода

Harmony

Загрузить 208.2 KB