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Disease Immunity Progress Tracker

Visualizes disease/infection progression vs immunity gain with predictive timeline graphs. Shows whether a pawn will survive based on current treatment, helping you make informed decisions about medical care. [b]Mouse over any pawn's disease in their health tab to see a new window with the history and prediction for the outcome given the current pace of progression.[/b] Disease Details Here's a breakdown for each disease type. Immunity vs Disease Progression race - Flu, Infections, Malaria, Plague With these, immunity and severity both rise toward 100% and the first to reach 100% determines the outcome. Treatment slows severity and bed rest and pawn health increase immunity gain rate. [img]https://images.steamusercontent.com/ugc/12377468219375951209/4E311A24CF338EBD11DCEA7B61287C90F621BC3C/?imw=500&imh=500&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [list] [*] Shows trend lines for disease severity and immunity [*] Estimates if pawn will survive or not, and by how much margin [*] Indicators for bed rest (blue background) and tend events with quality (yellow vertical lines) [/list] Cumulative Treatment - Gut Worms, Muscle Parasites These are cured when total accumulated tend quality reaches 300% and are non-fatal. Each treatment adds its quality percentage to the total. [img]https://images.steamusercontent.com/ugc/15714528777803309551/90E024A986396D30C28004CCC58A369308A56A9F/?imw=500&imh=500&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Shows: [list] [*] Total progress (out of 300% cumulative tend quality) as well as overall percentage complete [*] Tend history with quality and tending doctor [*] Estimated number of remaining tends to cure the disease [/list] Purely Time-based - Lung Rot and Fibrous/Sensory Mechanites These cure automatically after a set duration (1-2 quadrums [aka "seasons"]). Treatment keeps severity low while waiting. Mechanites cause pain but aren't fatal, but rots can be fatal if untreated. [img]https://images.steamusercontent.com/ugc/16844960920894921687/2A1045ECC20B02376BCBA4C211BEB82235A1C80F/?imw=500&imh=500&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Shows the following: [list] [*] Time remaining in days and a progress bar [*] Current severity [*] Graph of severity throughout the course of the disease [*] Tending history [/list] Toxic Buildup Severity increases from being outdoors (unroofed areas) during the toxic fallout event, or standing in polluted terrain or tox gas. It decreases at 8%/day only when away from all sources. Health risks increase above 40% severity. [img]https://images.steamusercontent.com/ugc/11655932092890877521/0B6665FA5226B085A09F372C9BEB8083C35FF431/?imw=500&imh=500&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Shows: [list] [*] Current source(s) causing toxic buildup if accumulating, or SAFE if recovering [*] Toxic resistance, if any [*] Buildup history chart with causes and thresholds shown [*] Health risks posed by current severity [*] Prognosis [/list] Asthma Asthma cannot be cured with medicine alone, the lungs must be replaced for an actual cure. If tended with a quality of 32% or higher, the severity will decrease, otherwise it will rise slowly to a maximum of 50%. Symptoms are worse with higher severity. [img]https://images.steamusercontent.com/ugc/17567889203083882492/0B51E8A1E99271966C49F7A0617BA46F7D67971F/?imw=500&imh=500&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Shows: [list] [*] Current tending and affect on progression [*] Historic progression and trend given current tending quality [*] Tending history [/list] Artery Blockage Artery Blockage is a chronic heart condition that progresses very slowly over time (typically years). It cannot be treated medically - the only cures are heart replacement, healer mech serum, luciferium, or a biosculpter. As severity increases through stages, the risk of heart attacks escalates. [img]https://images.steamusercontent.com/ugc/16983212180750045629/FA2495CE43F427675B434039D772A2048ABB6E5C/?imw=500&imh=500&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Shows: [list] [*] Current severity and stage [*] Progression rate and estimated time to next stage [*] Heart attack risk (daily percentage and expected attacks before the next stage) [*] Severity graph showing historical trend and projection [*] Available cure options [/list] Food Poisoning This is what happens when you use your kitchen as corpse storage and let your "Cooking: 1" colonist be the chef. Just gotta tough it out over a 24 hour period - watch the mood and hunger as these can take a big hit. [img]https://images.steamusercontent.com/ugc/17943444718310979872/785CA3665B71F1030B3B53A8A31CD85B2D07029C/?imw=500&imh=500&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Compatibility This was tested only on Vanilla diseases, I have no idea if it'll work with any additional disease provided by other addons. Source Code [b]github[/b]: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FLornath%2FRimworldDiseaseImmunityProgressTracker]https://github.com/Lornath/RimworldDiseaseImmunityProgressTracker[/url]