Kraltech Industries LITE (Continued)
1.5 Updated version of Kraltech industries lite with permission from original author
Original Mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2969364040]https://steamcommunity.com/sharedfiles/filedetails/?id=2969364040[/url]
Here's a weaker version of kratech industries mod. The chsnges of the mod are as follows
- All weapon's, including mech weapon's, armor penetration doesn't exceed 200%.
-Burst shot count of mech weapons have been reduced.
-Mech variant sharp armor doesn't exceed 155%.
-Some tanky mechs have their incoming damage factor removed, so they'll be as killable as I remember them during their conception.
-Mech skill damages are nerfed to the ground. Now there damages doesn't exceed 1000, and their armor penetration doesn't exceed 200%. So damages like anti-human nanites are fixed at 999, although the damage is better than the hellsphere cannon damage, if your pawn is heavily armored, they can easily tank the damage.
-Player turrets are somewhat weakened.
-Mech turrets are nerfed.
Things that remained in the mod
-Special properties of mech weapons have remained, since you can block it with a shield belt.
-Instant-kill mechanics still remained, since you can block it with armor, and avoid it if you're careful enough.
-Player armor stats are untouched. Consider it as a handicap since you'll be facing a lot of mech variants.
-Events like extreme cold snap and extreme heat wave are untouched, since I already provided countermeasures for you to combat it.
Hopefully this nerf would help you in your rimworld playthrough, but do not play this mod alongside the original kraltech industries mod, since it uses the same DLL.