Sensible Aiming (Continued)
Original mod by UdderlyEvelyn
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2658903644]https://steamcommunity.com/sharedfiles/filedetails/?id=2658903644[/url]
If the original author requests it, I will remove this update.
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This is definitely working; when I set the value to 5 instead of 2 in testing it became very obvious. :)
Added a mod option for the multiplier, default 2 - range is currently 0.5 to 4.0
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Original mod notes (1.4):
Combat Expanded and Yayo's Combat change the game more than you want, but ranged weapon accuracy seems like a joke to you? This might be the combat tweak you've been waiting for.
In Rimworld, pawns seem to miss entirely too often with ranged weapons, even with high shooting skills, at least for my taste. The melee tends to dominate over ranged people in many situations.
This mod makes one change to how one value is calculated, should be compatible with virtually everything.
[This update has not been tested against any major combat-changing mods]
Compatibility with Yayo's: Reported to work as expected. [untested in 1.5]
Compatibility with CE: Per one of the devs of CE (Karim) this variable is no longer used so it should have no effect there, but won't break anything. [untested in 1.5]
On a technical level, this is a Harmony Postfix to ShotReport.AimOnTargetChance_IgnoringPosture to double the result. This seemed to have the desired action in tweaking combat hit chances the way and amount I wanted after tinkering with this and other variables and testing some things.
I've been playing with this without issue and it seems to have the desired effect, let me know if you encounter any issues, though.
This should be safe to add or remove at any time.