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*OUTDATED - USE OFFICIAL* - BetterPawnControl - 1.5

Important - *OUTDATED - USE OFFICIAL* [b]Replace[/b] Better Pawn Control with this mod in your Enabled list. Do [b]not[/b] run both this mod and original Better Pawn Control together. BetterPawnControl - UI Fixes [b]Features:[/b] - Implements colonist, prisoner and slave medical buttons to the BPC defaults window, each integrated with the corresponding vanilla core functionality for the same. - Removes some redundant code surrounding old BPC medical defaults implementation - Addresses console errors relating to no ideology DLC (Slave functionality will now be ignored if the Ideology DLC is not present, preventing irrelevant console errors from appearing) Github PR: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fvoult2%2FBetterPawnControl%2Fpull%2F52]https://github.com/voult2/BetterPawnControl/pull/52[/url] Work Tab Compatibility: Place Work Tab below Better Pawn Control Use my fork [b]Work Tab - 1.5 Unofficial[/b]: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3253535347]https://steamcommunity.com/sharedfiles/filedetails/?id=3253535347[/url] - Tested with many random priorities > save > quit game > reload... all working fine. - In my fork I made sure to use latest code & do things properly. Other workshop uploads of Work Tab may have issues, such as: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2552065963]https://steamcommunity.com/sharedfiles/filedetails/?id=2552065963[/url] Known Issues - Achtung compatibility (Rescuing workTypeDef) - ensure Achtung is [b]below[/b] Better Pawn Control in your load order. - If you still have issues, check the comments for my posted fix --- Original mod description [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1541460369]https://steamcommunity.com/sharedfiles/filedetails/?id=1541460369[/url] Bulk assignment of colonists and animals to outfits, areas, drugs, food, work in one single action. Setup different policies and switch at will. Features: - Policies presets for Work, Schedule, Assign and Animal tabs - Default outfits, food, drugs when colonist, prisoners or slaves join your colony - Emergency' button to toggle your configured policies at once in one click or keyboard shorcut v2.7.4 - Integrate medical default buttons with vanilla system + Ideology slave compatibility v2.7.3 - RimWorld v1.5 + Reading defaults + Updated translations + Bug fixes v2.6.2 - Added integration with WeaponsTabReborn mod v2.5.3 - Full Integration with 'Work Tab' mod (Thanks to TheLonerD) Mod Integrations List: - Fluffly's Work Tab (full integration!) - Fluffly's Animal Tab - Numbers - Combat Extended - Assign Animal Food - Children, school and learning - WeaponsTabReborn Note I did not create Better Pawn Control, only made the changes found within this mod. All credit for Better Pawn Control goes to the original author. Known Issues: - Default settings / emergency mode issues when not on base tile, e.g. caravan - Error: [i]Could not load reference to Verse.WorkTypeDef named Rescuing[/i] Fairly low impact Collection? Check out my collection: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3248747854]RimWorld Ultimate Edition[/url] - it's a curated RimWorld collection of 150+ mods! Huge amount of content, factions, xenotypes, biome improvements, better graphics, UI & textures. Working & compatible - 0 red errors in console during regular play outside of Dev mode. Want to say Thanks? [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.paypal.com%2Fdonate%2F%3Fhosted_button_id%3DRJYUHUTKJBFSS] [img]https://i.imgur.com/gmaqOA3.png[/img] [/url][www.paypal.com]