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Mechanoid Caravans

WARNING: Apparently there's a bug with this where a prisoner dying in a mechanoid caravan will destroy the caravan. NOTICE: I'm not planning on updating this mod further. The odds I find the time to come back to it are low, so it's effectively abandoned. If you want to update it, feel free: you can find the source code in the mod download. Allows for caravans to be formed with only mechanoids; no colonists. This mod is intended for use alongside the Gestalt Engine mod, although it will work without it. Gestalt Engine: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3042401691]https://steamcommunity.com/sharedfiles/filedetails/?id=3042401691[/url] Mechanoids controlled by a Gestalt are automatically disabled from joining a caravan by the Gestalt Engine mod. If you have Gestalt Engine installed, this mod will disable that behavior, allowing any and all mechanoids to join a caravan. I made this mod so that a mechanoid-only run using Gestalt Engine is possible. Without it, a colony with only mechanoids simply cannot create a caravan, full stop. If you're interested in doing a mechanoid-only colony, some of my other mods might interest you: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3250515353]https://steamcommunity.com/sharedfiles/filedetails/?id=3250515353[/url] Known bugs: Some UI elements are missing in mech-only caravans Exit tiles in quest areas don't appear for mech-only caravans Prisoners dying in mech-only caravans destroys the caravan. Prisoners in mech-only caravans can't be released.

Зависимости мода

Логотип мода

Harmony

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