WARNING: Apparently there's a bug with this where a prisoner dying in a mechanoid caravan will destroy the caravan.
NOTICE: I'm not planning on updating this mod further. The odds I find the time to come back to it are low, so it's effectively abandoned. If you want to update it, feel free: you can find the source code in the mod download.
Allows for caravans to be formed with only mechanoids; no colonists.
This mod is intended for use alongside the Gestalt Engine mod, although it will work without it.
Gestalt Engine:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3042401691]https://steamcommunity.com/sharedfiles/filedetails/?id=3042401691[/url]
Mechanoids controlled by a Gestalt are automatically disabled from joining a caravan by the Gestalt Engine mod. If you have Gestalt Engine installed, this mod will disable that behavior, allowing any and all mechanoids to join a caravan.
I made this mod so that a mechanoid-only run using Gestalt Engine is possible. Without it, a colony with only mechanoids simply cannot create a caravan, full stop. If you're interested in doing a mechanoid-only colony, some of my other mods might interest you:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3250515353]https://steamcommunity.com/sharedfiles/filedetails/?id=3250515353[/url]
Known bugs:
Some UI elements are missing in mech-only caravans
Exit tiles in quest areas don't appear for mech-only caravans
Prisoners dying in mech-only caravans destroys the caravan.
Prisoners in mech-only caravans can't be released.