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Ghoul Implants for Human

*THIS IS MY FIRST MOD* UPDATE! NEW XENOTYPE: HALF-GHOUL [img]https://i.imgur.com/jU1D0Ue.png[/img] A xenotype based on ghouls and their implants! Does not feel pain, is strong in close combat and is inhuman! At the cost of his stupidity... This xenotype can only be encountered through an very rare creepjoiner event [img]https://i.imgur.com/P6fpGBL.png[/img] General Information With this mod you can implant all ghoul implants in human! Why do you need this? I don't know! And it’s also very painful.. and sad for your colonists. But painstopper fixes everything... or almost everything? [img]https://i.imgur.com/eSsNwkI.gif[/img] Each implant gives a person 50% to pain and -6 to mood! Ghoul Plating and Ghoul Barbs adds -1 to pawn beauty Inhumanization, Body Modder and Transhumanist meme from Ideology removes mood debuff Plans - new implants for ghouls and the ability to install them for people - new xenotype based on ghoul implants - new genes? It’s hard to say about the balance yet, I’m waiting for your suggestions! For screenshots and gifs I used: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3118315633]Reel's Facial Animation Textures[/url]