[1.5-1.6] Custom Xenotype Exporter Tool
I decompiled the original mod's code, opened it in Visual Studio, and right-clicked errors until it compiled. I have little understanding of the way this code works and won't have any idea how to fix whatever bugs you may report in the comments. That said, this was functional when I tried it.
Original code by Gege. All credit to him. I will take this down whenever he asks.
I added two fixes: the original mod did not work when xenotypes had spaces in their names, and the game will skip genes that belong to other mods.
Find the original here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3008208560]https://steamcommunity.com/sharedfiles/filedetails/?id=3008208560[/url]