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[Patrick] Enhanced Turret Controller

This Microcontroller will take care of your Turret Stabilisation even under heavy fire! It's currently quite simple, but I plan on working on it to have a few nice features. Why another one? I was looking through docens of these Turret Microcontrollers, but either they don't work, are too complicated, or are made for other Pivots. Features: Stabilizes your Gun while Aiming. Saves the last position your Gun was and tries its best to keep it there. Variable Maximum / Minimum Pitch (Up/Down) Built in Inverter in case you placed Pivots the wrong way around. Tested on Land and Water, should work on Planes as well. How to: This Microcontroller is made ONLY for Velocity Pivots (Turret Rings should work as well). If you use a robotic pivot, this ain't for you. 1. In your (Compact) Pilot Seat, change the sensibility of W/S and A/D to 100%. Ensure both have their mode set to "Reset". 2. Place down Microcontroller and connect everything as described when you hover over the Logic Points. Do not use Numerical Inverters for Controls. 3. Use the Select tool to change the sensibility and if you prefer the Maximum and Minimum Pitch. 4. Profit If it doesn't work for you, try to check in with this [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3530793625]Tutorial Vehicle[/url] Known Bugs: - Turret may behave weird on Spawn. As soon as you move the turret once, it'll behave good again - In properties it shows maximum and minimum pitch as -0.2 and 0.2. They are -0.25 and 0.25, but the game does not show it to the second decimal place. If you have any issues, you can comment and I'll try to help <3