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Ironman Armor

All use armor energy and heat; refuel from chemfuel. ----- MARK I (first-gen, no flight) ----- Mark-I Helmet: - Stats: Sharp 0.80, Blunt 0.60, Heat 0.30 | Max HP 520 | Mass 3 | Insulation +10 cold / +5 heat - Recipe: Steel 120, Plasteel 10, ComponentIndustrial 4 | Work 10,000 ticks | Fabrication Bench, Crafting 10 Mark-I Armor: - Stats: Sharp 0.75, Blunt 0.65, Heat 0.28 | Max HP 1500 | Mass 22 | Insulation +15 cold / +8 heat - Move -0.18, Work -0.20, Aim +0.18, Learning -0.05 - Recipe: Steel 420, Plasteel 40, ComponentIndustrial 12 | Work 28,000 ticks | Fabrication Bench, Crafting 14 - Abilities: Arm flamethrowers, Single rocket. No flight, no world flight. Uses armor energy/heat; refuel from chemfuel. ----- MARK III (crafted, flight + weapons) ----- Mark-3 Helmet: - Stats: Sharp 1.40, Blunt 0.45, Heat 0.55 | Max HP 600 | Mass 3 | Insulation +20 cold / +20 heat - Recipe: Plasteel 60, Uranium 20, ComponentIndustrial 6, ComponentSpacer 4 | Work 12,000 ticks | Fabrication Bench, Crafting 12 Mark-3 Armor: - Stats: Sharp 1.35, Blunt 0.50, Heat 0.60 | Max HP 1200 | Mass 18 | Insulation +25 cold / +25 heat - Energy Shield: 160 max, 2.2 recharge - Move -0.08, Work -0.10, Aim +0.08, Learning +0.10 - Recipe: Plasteel 180, Uranium 60, ComponentIndustrial 18, ComponentSpacer 10 | Work 24,000 ticks | Fabrication Bench, Crafting 18 - Abilities: Unibeam, Micro-missiles, Repulsor palms. Flight + World flight (gizmo to fly to another world tile; cost = distance × armor energy). ----- MARK V (briefcase) ----- Mark V briefcase: - Wear on belt; use Transform to deploy full Mark V armor + helmet. Detransform to revert. When shield depletes you are forced to revert. - Stats: Max HP 400, Mass 2 - Recipe: Plasteel 240, Uranium 80, ComponentIndustrial 24, ComponentSpacer 14 | Work 36,000 ticks | Fabrication Bench, Crafting 18 Mark V Armor (deployed, no separate recipe): - Stats: Sharp 1.05, Blunt 0.38, Heat 0.48 | Max HP 900 | Mass 15 | Insulation +18 cold / +18 heat - Energy Shield: 120 max, 2.6 recharge - Move -0.03, Work -0.05, Aim +0.04, Learning +0.05 - Abilities: Unibeam (Mark V, weaker), Repulsor palms, Detransform. Flight + World flight. ----- REQUIREMENTS ----- - Research: Powered Armor + Multi-Analyzer (all sets) - Bench: Fabrication Bench - Crafting: 10 (Mark-I helmet), 12 (Mark-3 helmet), 14 (Mark-I armor), 18 (Mark-3 armor, briefcase) ----- ABILITIES (summary) ----- Mark I: Arm flamethrowers (short range, incendiary), Single rocket (high impact). Vanilla projectiles/sounds. Mark III / Mark V: Unibeam (60 s cooldown, 17% shield, Burn + explosion), Micro-missiles (20 s, Bomb + fire), Repulsor palms (8 s, Burn). Mark V Unibeam is a weaker variant. Flight (Mark III / Mark V only): ignores terrain; refuel from chemfuel. World flight: cost = distance × 2 energy per tile. Enjoy my mod? Buy me a coffe. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Felvlin][img]https://i.imgur.com/HZ8YeYr.png[/img][/url][ko-fi.com] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FvWMvUTgQ] Discord[/url][discord.gg] Thanks!