Ironman Armor
All use armor energy and heat; refuel from chemfuel.
----- MARK I (first-gen, no flight) -----
Mark-I Helmet:
- Stats: Sharp 0.80, Blunt 0.60, Heat 0.30 | Max HP 520 | Mass 3 | Insulation +10 cold / +5 heat
- Recipe: Steel 120, Plasteel 10, ComponentIndustrial 4 | Work 10,000 ticks | Fabrication Bench, Crafting 10
Mark-I Armor:
- Stats: Sharp 0.75, Blunt 0.65, Heat 0.28 | Max HP 1500 | Mass 22 | Insulation +15 cold / +8 heat
- Move -0.18, Work -0.20, Aim +0.18, Learning -0.05
- Recipe: Steel 420, Plasteel 40, ComponentIndustrial 12 | Work 28,000 ticks | Fabrication Bench, Crafting 14
- Abilities: Arm flamethrowers, Single rocket. No flight, no world flight. Uses armor energy/heat; refuel from chemfuel.
----- MARK III (crafted, flight + weapons) -----
Mark-3 Helmet:
- Stats: Sharp 1.40, Blunt 0.45, Heat 0.55 | Max HP 600 | Mass 3 | Insulation +20 cold / +20 heat
- Recipe: Plasteel 60, Uranium 20, ComponentIndustrial 6, ComponentSpacer 4 | Work 12,000 ticks | Fabrication Bench, Crafting 12
Mark-3 Armor:
- Stats: Sharp 1.35, Blunt 0.50, Heat 0.60 | Max HP 1200 | Mass 18 | Insulation +25 cold / +25 heat
- Energy Shield: 160 max, 2.2 recharge
- Move -0.08, Work -0.10, Aim +0.08, Learning +0.10
- Recipe: Plasteel 180, Uranium 60, ComponentIndustrial 18, ComponentSpacer 10 | Work 24,000 ticks | Fabrication Bench, Crafting 18
- Abilities: Unibeam, Micro-missiles, Repulsor palms. Flight + World flight (gizmo to fly to another world tile; cost = distance × armor energy).
----- MARK V (briefcase) -----
Mark V briefcase:
- Wear on belt; use Transform to deploy full Mark V armor + helmet. Detransform to revert. When shield depletes you are forced to revert.
- Stats: Max HP 400, Mass 2
- Recipe: Plasteel 240, Uranium 80, ComponentIndustrial 24, ComponentSpacer 14 | Work 36,000 ticks | Fabrication Bench, Crafting 18
Mark V Armor (deployed, no separate recipe):
- Stats: Sharp 1.05, Blunt 0.38, Heat 0.48 | Max HP 900 | Mass 15 | Insulation +18 cold / +18 heat
- Energy Shield: 120 max, 2.6 recharge
- Move -0.03, Work -0.05, Aim +0.04, Learning +0.05
- Abilities: Unibeam (Mark V, weaker), Repulsor palms, Detransform. Flight + World flight.
----- REQUIREMENTS -----
- Research: Powered Armor + Multi-Analyzer (all sets)
- Bench: Fabrication Bench
- Crafting: 10 (Mark-I helmet), 12 (Mark-3 helmet), 14 (Mark-I armor), 18 (Mark-3 armor, briefcase)
----- ABILITIES (summary) -----
Mark I: Arm flamethrowers (short range, incendiary), Single rocket (high impact). Vanilla projectiles/sounds.
Mark III / Mark V: Unibeam (60 s cooldown, 17% shield, Burn + explosion), Micro-missiles (20 s, Bomb + fire),
Repulsor palms (8 s, Burn). Mark V Unibeam is a weaker variant.
Flight (Mark III / Mark V only): ignores terrain; refuel from chemfuel.
World flight: cost = distance × 2 energy per tile.
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