Smart Medicine - 1.5 Pawn Freeze Fix + Pharmacist F
Important
[b]Replace[/b] Smart Medicine with this mod in your Enabled list. Do [b]not[/b] run both this mod and original Smart Medicine together.
Smart Medicine - 1.5 Pawn Freeze Fix + Pharmacist / ReTend Compatibility Fix + Hemogen
An unofficial fork of Smart Medicine, to fix pawn freezing bug & compatibility issues with Pharmacist + ReTend. Also adds Hemogen to Stock Up.
[b]Features:[/b]
- Fixes pawns freezing on the spot
- Fixes compatibility with Pharmacist
- Fixes compatibility with ReTend
- Adds Hemogen to Stock Up
Pawns are now behaving as expected.
More Info
In the original mod there was a bug where, if the "Allow Medicine" setting for a given pawn is lower than the custom Tend option (Smart Medicine) that you've selected on a given injury, then pawn will stand still whilst a job loop occurs and causes error.
Fix
I have added a workaround fix to this bug - now, if the selected custom Tend option (Smart Medicine) is higher than the pawns "Allow Medicine" setting, then this setting will change as required before trying to start the job.
This means if you wanted a specific pawn "Allow Medicine" setting to remain lower than prescribed with Smart Medicine after tending is complete, then you would have to change it back manually after treatment.
But, no more errors & pawn freezing = WIN
[b]GitHub PR's:[/b]
Pawn Freeze Fix: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Falextd%2FRimWorld-SmartMedicine%2Fpull%2F30]https://github.com/alextd/RimWorld-SmartMedicine/pull/30[/url]
ReTend Fix: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Falextd%2FRimWorld-SmartMedicine%2Fpull%2F31]https://github.com/alextd/RimWorld-SmartMedicine/pull/31[/url]
Compatible with Pharmacist (my 1.5 fork here)
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3256204706]https://steamcommunity.com/sharedfiles/filedetails/?id=3256204706[/url]
I recommend using Pharmacist alongside this mod, then you can always rely on a good combination of pharmacist settings for sensible default treatment!
Translations
If you would like any translation changes, please see the following topic:
[url=https://steamcommunity.com/workshop/filedetails/discussion/3256317028/4336483106370065279/]https://steamcommunity.com/workshop/filedetails/discussion/3256317028/4336483106370065279/[/url]
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Original Mod Description
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1309994319]https://steamcommunity.com/sharedfiles/filedetails/?id=1309994319[/url]
Doctors will use medicine from their inventory. What a concept!
Doctors can also use medicine from the patient's inventory, or anyone else on the map, even pack animals brought on a caravan.
They can also keep their inventory stocked with medicine. The Gear Tab has Settings for each Colonist.
An option to use cheaper medicine, if it will do just as well ( due to doctor skill, bionics, medical bed, etc. ) Note this doesn't affect surgery.
An option to use minimal medicine for non-urgent wounds, or none at all.
An option to tend patients in the field - if there are no beds available, or just always.
Multiple doctors can reserve the same stack of medicine. The game actually supports multiple reservations, but the feature was just not used.
Now technically, inventory medicine is dropped and immediately picked back up - but what can you do.
Check Steam page for any updated info.
Note
I did not create Smart Medicine, only made the changes found within this mod. All credit for Smart Medicine goes to the original author.
Collection?
Check out my collection: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3248747854]RimWorld Ultimate Edition[/url] - it's a curated RimWorld collection of 150+ mods! Huge amount of content, factions, xenotypes, biome improvements, better graphics, UI & textures.
Working & compatible - 0 red errors in console during regular play outside of Dev mode.
Want to say Thanks?
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