[SYR] Essentials: Stone (Continued)
[img]https://img.litet.net/logos/Info.png[/img]
Update of Syrchaliss mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1544076093]https://steamcommunity.com/sharedfiles/filedetails/?id=1544076093[/url]
[img]https://img.litet.net/logos/Notice.png[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FSYREssentialsStone][img]https://img.litet.net/logos/Github.png[/img][/url][github.com]
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[b]Rebalances stone types and improves colors of granite and jade.[/b]
[img]https://img.litet.net/s8csNp7.png[/img]
All stone types get an overhaul to give each a clear purpose, making acquiring specific types worthwhile and choosing your starting tile more interesting. Granite is recolored to not look like sandstone. Jade gets a minor recolor and two new jade floor types are added.
[img]https://img.litet.net/eiAAg6q.png[/img]
[b]Details[/b]
- All stone types are a little bit easier to mine
- All stone types have the same mass and sharp damage now
- Cutting stone blocks is faster depending on type
[b]Sandstone[/b]
Incredibly fast to work with, but also the weakest stone type. Upgrading from wood structures with sandstone is a breeze.
[b]Granite[/b]
The counterpart to sandstone granite adds a lot of work to construction but also yields the most sturdy structures.
[b]Limestone[/b]
The allrounder. Average in every aspect. Sometimes overthinking it isn't the right choice and having a good reliable choice for every situation can be nice.
[b]Slate[/b]
A large beauty offset makes slate amazing for simple structures and furniture that doesn't have inherent beauty. It is also a fast material and fragile, making it best suited to protected areas.
[b]Marble[/b]
With a significant beauty multiplier marble is better at sculptures and otherwise already beautiful structures. It's relatively strong and needs a lot of work, allowing it to be used in areas more prone to damage.
[img]https://img.litet.net/eUiTOhv.png[/img]
[img]https://img.litet.net/x3y72Eg.png[/img]
[b]Savegames:[/b]
[list]
[*] Adding: Safe (walls might be damaged as max hp changed)
[*] Removing: Safe
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[b]Incompatibilities:[/b]
[list]
[*] None
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[img]https://img.litet.net/1YxHVGs.png[/img]
[b][url=https://steamcommunity.com/workshop/filedetails/?id=1474000866]Syrchalis' Mods[/url][/b]
Collection of my mods for RimWorld
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[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url]
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[*] Use [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods
[/list]
[url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3257110931][img]https://img.shields.io/github/v/release/emipa606/SYREssentialsStone?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: rebalance