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The Dying Planet

Anthropo 6 is one of the most successful planets to be habitated by humans in history, built on over hundreds of years and becoming a beacon of hope for humanity's spread throughout the cosmos. That is about to end. A society of people watch in horror as thousands of asteroids begin to pelt on the World Shield, a security measure designed by the High Council to protect from alien threats and solar flares. With 100 days left before the shield dissipates, and with constant discharges from the World Shield itself onto the planet, the world needs a group of highly skilled experts in order to save the last of Anthropo 6's history. Your faction will be a New Arrivals. Start with 6 people. Your people will be between 20 and 52 years old. Player starting characters have a 30% chance to start with trait: Prodigy Player starting characters have a 80% chance to start with trait: Industrious Planetkiller: An interstellar planetkiller weapon is approaching this planet. It will smash the planet apart like a rifle bullet hitting an egg, annihilating all life. (100.0 days) Start with research: Firefoam Start with research: Machining Start with research: Solar panel Start with research: Microelectronics Start with research: Battery Incident created: -Flashstorm -Psychic drone Incident(s) disabled: -Eclipse -Solar flare Permanent game condition(s): -Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it. Start with: -Glitterworld medicine x6 -Fire extinguisher x3 -Electric smelter -Machining table -Packaged survival meal x60 -Pump shotgun x2 -Advanced component x12 -Component x25 -Granite Blocks x250 -Steel x200 Map is scattered with: -Steel x450 Thanks to GoodShotMate for the suggestions.