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Minerals_SK AddOn

Description This mod adds: [list] [*] Cut gem recipes. [*] Furthermore, the minerals and rocks that can be mined in the following modifications have been replaced: [list] [*] Cupro's Alloys (Continued), Alpha Animals, Forsakens, [Ry]Rimcraft Metals, Clockwork And Steam, Pawnmorpher, Rimhammer - The End Times, Rimhammer - The End Times - Dwarfs, ColdCrystal, Jewelry, MorrowRim - Glass and Ebony, Lord of the Rims - The Third Age (Continued), Expanded Materials - Metals, Project RimFactory - Materials, Rimhammer - The End Times - Empire, MorrowRim - Adamantium, MorrowRim - Telvanni Technology, Obsidia Expansion, RimFantasy - Gemstones, RimThedas: Metals, XCOM - Core, Wolfhaul Core Metals, Vanilla Psycasts Expanded, Crystal Bodyparts (Continued), EM Add-on - Sulfur and Gunpowder, Wolfhaul Core Polymers, Kraltech Industries, Outland - Toxic Forest, GrimWorld 40,000 - Core Imperialis, Warhammer 40.000 - Imperium Materials, Expanded Materials - Stones and Mortars, Cupro's Stones, [ZAV] Glowstone, Medieval Overhaul, [K]Extra Stone(w/ Cupro's Textures), Bean's Vanilla Minerals, CCP's Stone Tweaks, [ZAV] Fantasy Metals, Rimhammer - The End Times - Magic, Glitter Tech. [/list] [/list] [hr] Acknowledgement [url=https://steamcommunity.com/profiles/76561198052265532]Wololo[/url] for 1.4; [url=https://steamcommunity.com/profiles/76561198023959726]ŚwiętyJudasz[/url] for 1.5; [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fzachary-foster%2FMinerals]zachary-foster[/url][github.com] and [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fcrazedmonkey231%2FMinerals]crazedmonkey231[/url][github.com] [hr] P.S. Everything written below has been translated and improved by OpenAI. I'm not a modder, so use this at your own risk. I made this mod for myself because I love how Rimworld looks with the Minerals_SK mod. I play with a ton of mods, and the rocks and minerals they add didn't match the overall look. Eventually, I got tired of it and made this small mod. The set of mods I used is completely random because I played with them at different times. If you want support for other mods, let me know—adding new ones isn't hard. As for balance, I didn't focus much on that; the main goal was to replace textures. I also tried to remember to add special properties to minerals, like glowing effects or "mutation" from Pawnmorpher, but I might have missed something. Let me know if I did. All these changes were made for Rimworld version 1.4. I played with some of them in version 1.5 without any issues, so I think the rest will work too. Enjoy the game and make Rimworld beautiful! If you're interested in how this was done, or if you're into modding and want to create something similar for the mods you play with, you can check out this [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F17D-zNAVNBGTER4aOmbveupvCM9x1u8uaF0kmG6dI73U%2Fedit%3Fusp%3Dsharing]Google sheet[/url][docs.google.com]. Для русскоговорящих. Обожаю как выглядит Rimworld с модом Minerals_SK, Reskin collection от cattleya, Alternative pawn textures - Core от Penett и Source Ground Texture от GreenSell, моё блин уважение вам, ребятки и девчатки, за то, что сделали Rimworld приятным глазу. Рисовать я не умею, что бы дорисовывать в этом стиле, а переделать минералы и горы - вполне себе могу, поэтому в какой то момент было принято волевое решение переделывать все минералы и горные породы под совместимость с Minerals_SK. За всё время игры/тестирования я не заметил проблем, разве что много булыжников валяется, но разобраться с этим вначале не доходили руки,а потом и вовсе привык и стало не нужно.