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Force Xenogerm Implantation

Overview Don't [i]ask[/i] if you can implant a xenogerm, just do it! Does it feel a little strange you can impose 99 other warcrimes on those unfortunate enough to find themselves in your care, but genetic experimentation isn't one of them? Well it is now. Colonist: "I'm chopping off your legs and taking all your organs." Prisoner: "Well...guess it can't be helped." Colonist: "I'm also giving you immortality via this fancy xenogerm." Prisoner: "WOAH, WOAH, WOAH, that's where I draw the line!" Colonist: ".....okay fine, but I still need your heart." [hr] Description What this mod DOES Allows you to force implant xenogerms into [i]prisoners and slaves[/i] without restriction from their ideologies. Some ideologies have "preferred xenotypes", which really means "only these xenotypes" because having one will mean it's followers outright refuse to receive any xenogerms aside from the ones listed, regardless even if they are your prisoner or slave. With this mod, the above conversation goes more like this: Colonist: "I'm implanting this Xenogerm." Prisoner: "I don't wanna." Colonist: "I wasn't asking. Now hold still." What this mod DOES NOT DO Allow implanting non-preferred xenogerms into your own colonists against their ideology. That's a feature, not a bug. If your colony's ideology has preferred xenotypes, that's something you have to address via reforming the ideology. Otherwise, why have preferred xenotypes at all. [hr] I Am Not the Original Author of this Mod I originally forked and uploaded this mod for v1.5. I've continued to maintain it and plan to keep doing so unless the original author requests me to remove it. Original Description and Link(s) Don't ask slaves or prisoners if they are willing to implant xenogerm, just do it! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2958300354]https://steamcommunity.com/sharedfiles/filedetails/?id=2958300354[/url]