A RimWorld of Magic - Wight Class
Adds the Wight Class: Wights are creatures born either through perverted resurrection of the dead, the image of life granted by hatred and violence, or death at the draining hands of another wight.
Wights are melee combatants capable of raising the dead and defiling the living.
Note: Wights are always hungry!
(source: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforgottenrealms.fandom.com%2Fwiki%2FWight]https://forgottenrealms.fandom.com/wiki/Wight[/url] )
(abilities chosen from [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.dndbeyond.com%2Fmonsters%2Fwight]https://www.dndbeyond.com/monsters/wight[/url] )
Mage: Necrotic Regeneration, Consume Corpse, Defile Corpse
Fighter: Seethe, Shroud of Darkness, Wave of Fear, Spite, Life Steal, Necrotic Blood,
Necrotic Regeneration consumes a bunch of food need and hate for an instant heal. Consume Corpse only works in melee range. Defile corpse is a custom Raise Undead that uses a lot of food need and hate to cast, mana regen to maintain, is single target, and can only be used at melee range. Seethe is a levelable hate generator for the start of a fight (mostly useful for ranged pawns). Necrotic Blood is just Nightshade, but without the upkeep cost.
The food and hate req for Defile Corpse means that summoning your first undead is a bit of an ordeal; the easiest way to do it is the reason it's called Defile Corpse.
Note: comes with a 50 percent penalties to mana, stamina, and mana regen. Stamina regen has no penalties. 2x penalty to hunger rate. immune to toxicity. immune to food poisoning. 5x speed mult to eating speed.
Because of the penalties, the wight requires a lot of training (and a necrotic orb) to be able to maintain more than a single undead; this is meant to be more combat focused than necromancer.
For the most part, I left out the psychological aspects of being a wight, because there are other traits for those. Taking bloodlust and/or cannibal would be fitting.
Let me know your thoughts; if there are abilities I should add, or should take away. I might hard code a limit of 1 undead to the wight, but I'm not sure that's a good idea.
Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on.
I looked at Kure's stuff to figure out making my own abilities.
Note: this is an update to the old one with the same name. The changes here break that one, so I didn't want to update it, in case someone's still using it.