Description
When setting up work priorities, each column, in fact, may include a whole group of different tasks. For example, the "Cook" column includes such works as cooking, butchering, brewing.
The mod allows you to optionally change the structure of these groups. Thus, it becomes possible to set priorities for the most important work independently.
In addition, the mod allows you to change the order of these columns, which also affects the priority of execution.
Several ideas that can be implemented:
[list]
[*] Separate urgent medical procedures and put them in priority in front of the rest of the work.
[*] Separate surgical operations so that they can be appointed only the most experienced doctors.
[*] Separate the construction of buildings in a separate group so that only the most experienced builders can be allowed for this work, and the novices leave to practice on polish.
[*] Separate manufacturers of stone blocks into a separate category in order not to mix them with experienced crafters.
[*] Separate the work of unloading the caravan and give the colonists a high priority on it so that they can deal with the caravans that have returned from the road faster.
[*] If you allow prisoners to walk around the base (for example, using the Locks mod), you could probably notice how your colonists, if possible, grab them and take them back to their cell. Now you can separate this assignment into a new category and set zero or minimum priority.
[/list]
Compatibility
Experiments did not show errors when exposed to the existing saving.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fdensevoid%2FPersonalWorkCategories]Source Code[/url][github.com]