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Spice of Life

这是什么?

What is this?

殖民者和访客会对重复食用同一种食物感到厌烦。提供多样化的饮食,让他们保持快乐!
Colonists and visitors will get bored of eating the same food repeatedly. Provide variety to keep them happy!

食物厌烦度

Food Boredom

厌烦度分为三个阶段:新鲜、乏味、厌烦。
Boredom has three stages: Fresh, Boring, and Tiresome.
- 新鲜:无惩罚
- 乏味:进食变慢、心情下降
- 厌烦:进食更慢、心情惩罚加重
- Fresh: No penalty
- Boring: Slower eating, mood penalty
- Tiresome: Much slower eating, greater mood penalty

厌烦度会随时间自然衰减。若一段时间不再食用某种食物,该食物的厌烦度会逐层下降,直至重新变为「新鲜」。衰减在每天 6:00 按设定间隔执行。
Boredom naturally decays over time. If a pawn stops eating a certain food, that food's boredom will decrease step by step until it becomes "Fresh" again. Decay occurs at 6:00 every N days (configurable).

营养均衡增益

Balanced Nutrition Bonus

积极的一面:多样化的饮食会带来奖励!
On the bright side: eating a varied diet has its rewards!
当角色近期食用了五种及以上不同种类的食物时,会获得「营养均衡」增益,提升血液循环与心情。
When a pawn has recently eaten five or more different types of food, they gain a "Balanced nutrition" hediff with blood pumping/filtration bonuses and a mood bonus.

如何查看

How to View

选择角色后,在「健康」标签页的「概况」旁可查看其食物厌烦度详情。
Select a pawn and open the Health tab. The Food Boredom details are shown next to the Overview tab.

配置选项

Configuration

所有阈值、惩罚、奖励、衰减间隔以及启用对象(殖民者/访客/囚犯/奴隶/敌人)均可根据需要在模组设置中配置。
All thresholds, penalties, bonuses, decay interval, and which pawn types are affected can be customized in mod settings.

依赖

Dependencies

Harmony
Requires Harmony.

兼容性

Compatibility

兼容所有人形种族,包括外星种族。
Compatible with all Humanlike races, including aliens.

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