这是什么?
What is this?
殖民者和访客会对重复食用同一种食物感到厌烦。提供多样化的饮食,让他们保持快乐!
[b]Colonists and visitors will get bored of eating the same food repeatedly. Provide variety to keep them happy![/b]
食物厌烦度
Food Boredom
厌烦度分为三个阶段:新鲜、乏味、厌烦。
[b]Boredom has three stages: Fresh, Boring, and Tiresome.[/b]
- 新鲜:无惩罚
- 乏味:进食变慢、心情下降
- 厌烦:进食更慢、心情惩罚加重
- [i]Fresh: No penalty[/i]
- [i]Boring: Slower eating, mood penalty[/i]
- [i]Tiresome: Much slower eating, greater mood penalty[/i]
厌烦度会随时间自然衰减。若一段时间不再食用某种食物,该食物的厌烦度会逐层下降,直至重新变为「新鲜」。衰减在每天 6:00 按设定间隔执行。
[b]Boredom naturally decays over time. If a pawn stops eating a certain food, that food's boredom will decrease step by step until it becomes "Fresh" again. Decay occurs at 6:00 every N days (configurable).[/b]
营养均衡增益
Balanced Nutrition Bonus
积极的一面:多样化的饮食会带来奖励!
[b]On the bright side: eating a varied diet has its rewards![/b]
当角色近期食用了五种及以上不同种类的食物时,会获得「营养均衡」增益,提升血液循环与心情。
When a pawn has recently eaten five or more different types of food, they gain a "Balanced nutrition" hediff with blood pumping/filtration bonuses and a mood bonus.
如何查看
How to View
选择角色后,在「健康」标签页的「概况」旁可查看其食物厌烦度详情。
[b]Select a pawn and open the Health tab. The Food Boredom details are shown next to the Overview tab.[/b]
配置选项
Configuration
所有阈值、惩罚、奖励、衰减间隔以及启用对象(殖民者/访客/囚犯/奴隶/敌人)均可根据需要在模组设置中配置。
[b]All thresholds, penalties, bonuses, decay interval, and which pawn types are affected can be customized in mod settings.[/b]
依赖
Dependencies
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077]Harmony[/url]
[b]Requires Harmony.[/b]
兼容性
Compatibility
兼容所有人形种族,包括外星种族。
[b]Compatible with all Humanlike races, including aliens.[/b]
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