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The Tiny Tweaks Collection

Tweaks some aspects of the game and various mods, generally removes stuff I personally find to be unbalanced, redundant or not fun to play with. I'm open to suggestions on what should be tweaked or removed, though do note I'll only implement changes I agree with. A list of changes There are so, so many small changes that they don't fit in the description character limit of the workshop. You can find a list of changes in the discussions page of this mod. Credits A big thank you to Warachia for allowing me to borrow several of their patches. Check out their mod, Too Many Mods - Compats and Rebalances! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3250762483]https://steamcommunity.com/sharedfiles/filedetails/?id=3250762483[/url] Recommended mods: Techprint Expansion [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2910923103]https://steamcommunity.com/sharedfiles/filedetails/?id=2910923103[/url] This mod adds new Techprint requirements to several research projects, forcing the player to buy, gain or receive as a quest reward technologies like Gunsmithing from factions of relevant tech levels. Interested in participating in the development of my mods? Join the Discord server! [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F8XJKpGx2Ax][img]https://i.imgur.com/ySSveRf.png[/img][/url][discord.gg]