Original mod by Jdalt40
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1703452618]https://steamcommunity.com/sharedfiles/filedetails/?id=1703452618[/url]
Previous forked version by ♫LP
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574042900]https://steamcommunity.com/sharedfiles/filedetails/?id=2574042900[/url]
Continuation by garfu
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2913407722]https://steamcommunity.com/sharedfiles/filedetails/?id=2913407722[/url]
If the original author requests it, I will remove this update.
Version that levels up by damage taken, not dealt:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3443626025]https://steamcommunity.com/sharedfiles/filedetails/?id=3443626025[/url]
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Please note: We are attempting to determine the correct combination of max level and max health multiplier, so as to avoid an issue where, if you level up too far, the health value overflows and the pawn dies. There are mod options for both of these values, and any assistance is appreciated.
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Original mod notes (1.4):
This mod introduces a health levelling system. Start as a Level 0 Colonist and work your way up to the doomsday launcher absorbing Level 100 Pirate Boss!
Added: No longer effective on pawns that are not the player so end game modded factions don't become invulnerable bullet sponges while you're trying to kill them if your settings have a low leveling threshold [This is now a mod option]
I'm happy to delete this file if the original mod author updates theirs and requests this one taken down.