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True Medieval Experience

Since on 1.5 I couldn't find mods that remove Sci-Fi stuff, i decided to create scenario without space battles, drop pods crushing in your fantasy colony, space chunk, mechanites etc. After download you can edit every aspect of this scenario to fit your will, i reccomend mod like: Medieval Overhaul, big and small races, D&D races, A Rim World of Magic. For True Medieval you need to just disable factions that have tech level above medieval, or If it's vanilla factions, find mods to change their tech level to Medieval/Tribal. Your faction will be a New Tribe. Start with 1 person. Incident(s) disabled: -Fibrous mechanites -Resource pod crash -Sensory mechanites -Psychic drone -Toxic fallout -Short circuit -Ship chunk drop -Ship part crash (defoliator) -Ship part crash (psychic) -Archonexus victory -Ancient mechanitor complex -Transport pod crash -Metalhorror implantation -Mysterious cargo corpse -Mysterious cargo cube -Ghoul transport pod crash -Mysterious cargo revenant spine -Orbital trader arrival -Shuttle Downed -Thermophile mechanites -Colossal Aerofleet -Strange drop pod -Visitor group spacer cruise -Visitor group spacer luxury -Transformer Explosion -Activating ship reactor -Malevolent ai -Space battle -Shuttle crash -Animal transport pod crash Start with: -Silver x200 -Pemmican x400 -Healroot x20 -Wood planks x5000 -Heavy fur Teepee x2