You've always been fascinated by the Archotechs. You wondered how they worked, and why they do what they do, just like any other person wonders when they are mentioned. However, you also wondered more. You wondered what it must be like to be in a position of that kind of power, what it must feel like knowing that nothing could stop you from doing whatever you want.
For totally unrelated reasons, you were exiled from your home world, but not before you stole important technology. Now, alone on a meek rim world, you have two choices. You could always leave, escape the rim to live in a more civilized place, or you could stay and live out your heart's truest desire: To become a God.
Your faction will be a New Arrivals.
Start with 1 mechanitor.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Psychopath
Player starting characters have a 100% chance to start with trait: Body modder
Start with research: Microelectronics
Start with research: Basic mechtech
Start with research: Battery
Start with research: Watermill generator
Start with:
-Mechanoid: Lifter
-Mechanoid: Agrihand
-Mechlord suit
-Mechlord helmet
-Medicine x10
-Component x55
-Steel x900
-Plasteel x100
-Basic subcore x5
-Packaged survival meal x40
-Psylink neuroformer
-Mechanoid: Constructoid
-Mech gestation processor x6