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Renewable Mechtech

[i][b]NOTE: The following only applies to 1.5. Recipes have changed for 1.6; check the update notes.[/b][/i] [hr] Three new research projects are added: [b]Standard mechchips[/b], [b]high mechchips,[/b] and [b]ultra mechchips[/b]. Each project must have their mechtech tier researched first, as well as Machining, Fabrication, and Advanced Fabrication, respectively. Mechchips require some time to craft; signal chips take [b]15000[/b] ticks to craft, powerfocus chips [b]20000[/b], and nanostructuring chips [b]25000[/b]. If you have [url=https://steamcommunity.com/workshop/filedetails/?id=2329011599]VFE - Mechanoids[/url] installed, the ability to produce subcores is available. A new resource, [b]subcore printmolds[/b], can be produced by versatile assemblers and act as shells for subcores. Advanced assemblers can use printmolds and other materials to produce higher tier subcores. Additionally, if you have [url=https://steamcommunity.com/workshop/filedetails/?id=2975771801]VRE - Android[/url] installed as well, advanced assemblers can produce persona subcores. [hr] [b]Disclaimer:[/b] I'm the only person who tests my mods before they launch! Bugs may be encountered or balance may feel off. Please let me know if something doesn't work right!