Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Energy Saver

What does my mod do ? [list] [*] Enables that buildings consume energy only when they are used. [/list] How to use : [list] [*] Pawns will power on when they start the job and power off when they are finished with the building. [*] If you want to disable this actions some buildings, please consider disabling "Allow Switch Power" button. [/list] Compatibility: [list] [*] Currently, only Research tables and table(bench) buildings are supported. [*] It can be added to the existing save file without any problems. [/list] Exceptions: [list] [*] By default, buildings that can work without power (eg. [i]Electirc Tailor Bench[/i]) will not be effected by this mod, unless "Allow Switch Power" button is clicked. [*] Nutrient paste dispenser is[b]not[/b] modified. It works like in vanilla version. (Always consumes power) [/list] [hr] Update 1.1 (07.07.2024) Addition [list] [*] Now, multi-analyzer power is on/off if it is used by any hi-tech research table. [/list] Bug Fixes [list] [*] Fixed a bug that pawns are not able to analyze signal chips. [/list] [hr] For more settings, [b]please[/b] check mod settings [hr] For now, only [b]English[/b] and [b]Turkish[/b] supported. [hr] All icons and the thumbnail are created by [url=https://steamcommunity.com/profiles/76561198436669654/] Witchie Witch[/url] For bug report or feedback : [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FFuJHrEcRpR]https://discord.gg/FuJHrEcRpR[/url] Source Code: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Filkeraktug%2FEnergySaverMod]https://github.com/ilkeraktug/EnergySaverMod[/url] [hr] Please check out my other [url=https://steamcommunity.com/profiles/76561198120199439/myworkshopfiles/?appid=294100]mod(s)[/url]

Зависимости мода

Логотип мода

Harmony

Загрузить 1 MB