What does my mod do ?
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[*] Enables that buildings consume energy only when they are used.
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How to use :
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[*] Pawns will power on when they start the job and power off when they are finished with the building.
[*] If you want to disable this actions some buildings, please consider disabling "Allow Switch Power" button.
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Compatibility:
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[*] Currently, only Research tables and table(bench) buildings are supported.
[*] It can be added to the existing save file without any problems.
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Exceptions:
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[*] By default, buildings that can work without power (eg. [i]Electirc Tailor Bench[/i]) will not be effected by this mod, unless "Allow Switch Power" button is clicked.
[*] Nutrient paste dispenser is[b]not[/b] modified. It works like in vanilla version. (Always consumes power)
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Update 1.1 (07.07.2024)
Addition
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[*] Now, multi-analyzer power is on/off if it is used by any hi-tech research table.
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Bug Fixes
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[*] Fixed a bug that pawns are not able to analyze signal chips.
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For more settings, [b]please[/b] check mod settings
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For now, only [b]English[/b] and [b]Turkish[/b] supported.
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All icons and the thumbnail are created by [url=https://steamcommunity.com/profiles/76561198436669654/] Witchie Witch[/url]
For bug report or feedback :
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FFuJHrEcRpR]https://discord.gg/FuJHrEcRpR[/url]
Source Code:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Filkeraktug%2FEnergySaverMod]https://github.com/ilkeraktug/EnergySaverMod[/url]
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Please check out my other [url=https://steamcommunity.com/profiles/76561198120199439/myworkshopfiles/?appid=294100]mod(s)[/url]