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Cast out of the Empire

People called you crazy for leaving the empire, abandoning the comfort of familiar halls and the safety of sanctioned beliefs. They couldn't understand the allure of merging flesh with machine, of seeking liberation beyond the confines of dogma. But here, on the rimworld's rugged terrain, those doubters are distant echoes. Survival demands adaptation, and our Techno-cyborg creed offers strength in the face of adversity, a beacon guiding us through the uncertain frontier. Your faction will be a New Arrivals. Start with 2 people. Player starting characters have a 89% chance to start with trait: Body modder Start with research: Bionic replacements Start with research: Prosthetics Start with: -Silver x2000 -Packaged survival meal x45 -Glitterworld medicine x30 -Component x30 -Sniper rifle -Random pet x1 -Steel x550 -Wood x350 -Pump shotgun