The anthromorphic minotaurs by Snowcraft return as a fully-fledged xenotype!
Minotaurs are a baseliner-like xenotype bearing the bovine appearance of their namesake. Hailing from New Crete, these bovine post-humans have spread across the 600-lightyear span of humanity alongside their baseline cousins, becoming semi-common settlers across various worlds.
Minotaurs possess cosmetic four genes which separate them from baseliners - bovine heads, ears, horns, and tails. They possess no genetic material to physically alter their capabilities compared to that of baseliners, and can fill any roll in a colony just as effectively as their baseliner counterparts.
Minotaur factions have been spun off into a separate module found here . Minotaurs will appear in the standard Outlander and pirate factions in small numbers.
No issues are currently known about. Please be sure to file detailed bug reports to assist with finding and quashing issues with the mod.
- Xenotype Spawn Control - Functional for 1.5 (despite the version warning), Xenotype Spawn Control is highly-recommended for control over how represented minotaurs are in world spawning.

Special thanks are given to the following people:
- Erin for art assets used in this mod.
- TaranChuk for the code to allow minotaur head apparel textures to function with the xenotype.
- Mlie for maintaining the original minotaur race mod.
- You, for playing.
