For 1.6, use Cooler Psycasts instead.
13 cool psycasts to spice up your game, trying to stick to the mind-magic/teleportation theme of vanilla. I will probably add more in the future whenever bugs are resolved/inspiration strikes; don't hesitate to drop your ideas in the comments.
Not compatible with VPE, but hopefully doesn't overlap with other psycast mods. If it does, use Cherry Picker.
For other modders, the C# source is included and the comps are somewhat reusable, so feel free to do stuff with them as long as you credit me.
[b]Mass Reflect (level 6)[/b]
Uses skipgates to teleport projectiles in an area in place, reversing their momentum; they will be returned to the sender.
[b]Use cases[/b]: centipede bullet spam, doomsday rockets, mortars.
[b]Awaken (level 4)[/b]
Awakens a target, partially filling their need for sleep and negating some coma-causing health conditions.
[b]Use cases[/b]: negate comas from medical operations, let your crafter pull all-nighters at the low, low cost of killing rats with a magic thinking sword.
[b]Chemfuelskip (level 2)[/b]
Skips chemfuel into an area. Not only will the ground be flammable, so will pawns in the area.
[b]Use cases[/b]: set anything on fire, lets mechanoid take flame damage.
[b]Emesis (level 1)[/b]
Forces a target to vomit. This empties their stomach and cures gut worms and food poisoning.
[b]Use cases[/b]: food poisoning is annoying; otherwise it's a way to stun people.
[b]Duplicate (level 6)[/b]
Spawns an exact duplicate of the caster. The duplicate will be naked, have no psycasts, have no artificial prostheses, and disappears after a duration proportional to the caster's psychic sensitivity.
[b]Use cases[/b]: sacrifices, slave trading, decoys, activating that archotech eraser thing from VE, abusing abilities that are not psycasts, extra manpower...
[b]Despair (level 1)[/b]
Causes a target to fall into despair for a short time, instantly draining their mood and reducing their consciousness. Also ends inspirations.
[b]Use cases[/b]: converting pawns with Crisis of Belief abuse, triggering inspirations on the Tortured Artists, poor man's Berserk if raiders are having a picnic.
[b]Distortion (level 2)[/b]
Generates a microscopic skipgate linked to a singularity. The gravitational effects are negligible on objects and creatures; however, the light distortion makes it hard to acquire targets, halving the range of anyone in the area.
[b]Use cases[/b]: force that Pikeman to come closer to you.
[b]Field of Flowers (level 1)[/b]
A spell psycast that grows a field of flowers. The radius is proportional to the caster's psychic sensitivity.
[b]Use cases[/b]: prettify the surroundings of your base.
[b]Chunk Rain (level 2)[/b]
Skip the five closest chunks far above the ground. They will fall down in an area around the target location.
[b]Use cases[/b]: bombard enemies and destroy turrets.
[b]Organ Skip (level 5)[/b]
Create a skipgate inside a target, skipping a random organ or implant to the caster's location.
[b]Use cases[/b]: funny warcrimes.
[b]Timeshunt (level 2)[/b]
Skips a target forward in time by a couple hours. They will be otherwise unaffected.
[b]Use cases[/b]: deal with a dangerous enemy later or save an ally until you can tend to them.
[b]Enslave (level 6)[/b]
Permanently enslave a target by crushing their mental resistance.
[b]Use cases[/b]: controllable Berserk, easy way to take prisoners.
[b]Psychic Feedback (level 3)[/b]
Sends chaotic psychic stimuli into the target's brain. The overstimulation causes mild permanent damage; psylinks enter a feedback loop that causes the psychic energy to violently erupt, damaging everyone nearby.
[b]Use cases[/b]: farm Trauma Savant, down raiders, nuggetify prisoners, show the Empire who's boss, explode your psycaster's duplicates.
[b]FAQ[/b]
[b]Q:[/b] I don't like this psycast and it's going to dilute the pool of good psycasts.
[b]A:[/b] Use Choice of Psycasts or Cherry Picker.
[b]Q:[/b] Duplicate doesn't make sense lorewise.
[b]A:[/b] The lore primer mentions an archotech duplicating a ship for its own inscrutable purposes.
[b]Q:[/b] X psycast is too weak/too strong.
[b]A:[/b] Drop a comment and I'll take a pass at balance.
[b]Q:[/b] Icons are ugly.
[b]A:[/b] I'm a programmer, not an artist. Sorry.
[b]Q:[/b] X psycast should also affect Y modded condition.
[b]A:[/b] Drop a comment with the mod's ID and the hediff's defName and I'll add it in.
Q: Can you add a VPE version?
A: VPE uses a completely different system from vanilla, which means I'd have to rewrite all abilities. Also, these were not really designed as paths for VPE, since the abilities are fairly unrelated.
Credits:
Me for everything, except the nice icon for Mass Reflect by Psychosama.