new features in 1.6 :
-sentient animals can form caravan by themselves ,and also trade with settlement (can turn off in setting)
-sentient animals can equip weapons(even guns lol) due to some fundamental changes in game.Since this is not intended feature, I make this not allowed as default,but you can turn on in the mod setting.
WARNING: this feature is currently Incompatible with Vanilla Expanded Framework (2025/10/8)
features in 1.5
fixed bugs & new features:
-fix the problem that make inventory tabs never display for sentient animals.
-pen animal will not be block by doors and fences when become sentient now.
-sentient pack animals now unloading cargo by themselves when their caravan return to colony.
-fix the problem that make fence-blocked sentient animals got trapped in the pen when forming caravan.
Original mod info:
Commisioned by GHOST
Code by Taranchuk
Update to 1.4 by Mlie:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2843067654]https://steamcommunity.com/sharedfiles/filedetails/?id=2843067654[/url]
Original description from Mlie's page:
[img]https://i.imgur.com/buuPQel.png[/img]
Update of Ghosts mod
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fpale-ghost%2Fsentientanimals]https://github.com/pale-ghost/sentientanimals[/url]
- Added option for setting the sentient-chance per animal
- Added option to always start with sentient animals
- Added an option when [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2497919470]Animal Weapon[/url] is loaded to only allow Sentient animals to wield weapons
[img]https://i.imgur.com/pufA0kM.png[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Finvite.gg%2FMlie][img]https://i.imgur.com/zdzzBrc.png[/img][/url][invite.gg]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FSentientAnimals][img]https://i.imgur.com/kTkpTOE.png[/img][/url][github.com]
[img]https://i.imgur.com/WjDSfUn.png[/img]
[img]https://i.imgur.com/Be8E2qJ.png[/img]
[img]https://i.imgur.com/Z4GOv8H.png[/img]
Adds a "Sentient" hediff in the brain that animals can very rarely randomly spawn with in the wild, or can be added with surgery by a highly skilled surgeon.
[list]
[*] Animals with the sentient hediff can do jobs like hauling, cleaning, nursing.
[*] They are always 100% trained with the most advanced training level, and their training never degrades.
[*] They have the ability to talk.
[*] Sentient is passed on 100% if both parents are sentient, or 1/4th of a chance if only one is sentient.
[*] They're draftable
[/list]
Commisioned by GHOST
Code by Taranchuk
[img]https://i.imgur.com/PwoNOj4.png[/img]
[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Post your error-log using [url=https://steamcommunity.com/workshop/filedetails/?id=818773962]HugsLib[/url] and command Ctrl+F12
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[/list]