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[1.6] Sentient Animals

new features in 1.6 : -sentient animals can form caravan by themselves ,and also trade with settlement (can turn off in setting) -sentient animals can equip weapons(even guns lol) due to some fundamental changes in game.Since this is not intended feature, I make this not allowed as default,but you can turn on in the mod setting. WARNING: this feature is currently Incompatible with Vanilla Expanded Framework (2025/10/8) features in 1.5 fixed bugs & new features: -fix the problem that make inventory tabs never display for sentient animals. -pen animal will not be block by doors and fences when become sentient now. -sentient pack animals now unloading cargo by themselves when their caravan return to colony. -fix the problem that make fence-blocked sentient animals got trapped in the pen when forming caravan. Original mod info: Commisioned by GHOST Code by Taranchuk Update to 1.4 by Mlie: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2843067654]https://steamcommunity.com/sharedfiles/filedetails/?id=2843067654[/url] Original description from Mlie's page: [img]https://i.imgur.com/buuPQel.png[/img] Update of Ghosts mod [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fpale-ghost%2Fsentientanimals]https://github.com/pale-ghost/sentientanimals[/url] - Added option for setting the sentient-chance per animal - Added option to always start with sentient animals - Added an option when [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2497919470]Animal Weapon[/url] is loaded to only allow Sentient animals to wield weapons [img]https://i.imgur.com/pufA0kM.png[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Finvite.gg%2FMlie][img]https://i.imgur.com/zdzzBrc.png[/img][/url][invite.gg] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FSentientAnimals][img]https://i.imgur.com/kTkpTOE.png[/img][/url][github.com] [img]https://i.imgur.com/WjDSfUn.png[/img] [img]https://i.imgur.com/Be8E2qJ.png[/img] [img]https://i.imgur.com/Z4GOv8H.png[/img] Adds a "Sentient" hediff in the brain that animals can very rarely randomly spawn with in the wild, or can be added with surgery by a highly skilled surgeon. [list] [*] Animals with the sentient hediff can do jobs like hauling, cleaning, nursing. [*] They are always 100% trained with the most advanced training level, and their training never degrades. [*] They have the ability to talk. [*] Sentient is passed on 100% if both parents are sentient, or 1/4th of a chance if only one is sentient. [*] They're draftable [/list] Commisioned by GHOST Code by Taranchuk [img]https://i.imgur.com/PwoNOj4.png[/img] [list] [*] See if the the error persists if you just have this mod and its requirements active. [*] If not, try adding your other mods until it happens again. [*] Post your error-log using [url=https://steamcommunity.com/workshop/filedetails/?id=818773962]HugsLib[/url] and command Ctrl+F12 [*] For best support, please use the Discord-channel for error-reporting. [*] Do not report errors by making a discussion-thread, I get no notification of that. [*] If you have the solution for a problem, please post it to the GitHub repository. [/list]

Зависимости мода

Логотип мода

Harmony

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