Powerful Faction Bases (Continued)
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Update of NilchEis mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1570960972]https://steamcommunity.com/sharedfiles/filedetails/?id=1570960972[/url]
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Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game.
I was always disappointed at how easy it is to destroy NPC faction bases, since enemy does not properly scale to player's strength unlike raids. Since I did not have sufficient modding knowledge to change this, I instead increased strength of enemies that defend vanilla NPC bases.
These sprawling bases are defended by numerous units stronger than the original, posing an optional end-game challenge that will take herculean efforts to overcome. Attacking these bases will be suicidal, because they are intended to be near impossible to beat - but perhaps some ambitious player could aim to destroy them, purely just for the satisfaction of taking down the behemoth...
Mod features:
+ This mod does not add any new additional overpowered items for enemies.
+ More enemy pawns defending their settlements.
+ Adds new powerful enemy variants for vanilla factions, which will only appear as defenders and therefore won't affect raid difficulty.
+ Removed limitation on types of turrets that can be used by NPC settlement.
+ Can change size of NPC settlements from the mod settings.
+ Change the number of enemy settlements in single map via mod settings (default = 2). This affects enemy numbers so can be used to adjust difficulty.
Information:
+ This mod [b]can be safely added or removed from existing save files[/b], though just to be sure I wouldn't do so while you're attacking enemy settlement (retreat first if so).
+ I recommend changing the settlement number to 1 if you're significantly increasing the settlement size on the mod settings.
Known Incompatible Mods:
[list]
[*] Misc. MapGen FactionBase
[*] Large Faction Bases
[*] VFE - Settlers and Insectoids
[*] Vanilla Base Generation Expanded
[/list]
Credits:
Significant thanks to Mehni for providing me with the code that made mod settings functional!
Thanks to Proxyer for Japanese translation.
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[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url]
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[*] Use [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods
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[url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3274807828][img]https://img.shields.io/github/v/release/emipa606/PowerfulFactionBases?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: end-game challenge