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Tacticowl Continued

[b]Original Mod:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2936140288]https://steamcommunity.com/sharedfiles/filedetails/?id=2936140288[/url] [b]Note:[/b] You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! [hr] Original Description ⚠️[b]Note:[/b] This is a temporary listing and will be taken down when the beta is over. This is a continuation, overhaul and merging of [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1204108550]RunAndGun[/url][/b] + [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1467764609]Search and Destroy[/url][/b] + [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1628211313]Dual Wield[/url][/b], permitted by Roolo, its original author. New here? What mods are these? This mod contains three toggleable modules: [list] [*] [b]Run and Gun:[/b] As the name suggests, it allows gunning while running, albeit at a substantially reduced accuracy (configurable in the mod options). [*] [b]Search and Destroy:[/b] Allows your pawns to chase after and attack enemies pawns, as opposed to the micromanagement of manually issuing attack commands one by one. [i]Especially[/i] useful for melee fighters! [*] [b]Dual Wield:[/b] Allows pawns to wield smaller weapons, one in each hand, be it ranged or melee. [/list] Support Roolo, the original author These mods were originally developed by [b]Roolo[/b]. He stopped modding because he's working on a game now, which you can check out below. Even just simply adding it to your wishlist helps! [url=https://store.steampowered.com/app/1839760/][img]https://i.imgur.com/TP3b6El.png[/img][/url] What's new? [list] [*] [b] High performance overhaul:[/b] Much of the mod has been touched up, or redone entirely in the interest of lean, highly performant code that won't get in the way. [*] [b] Improved logic:[/b] Placeholder. [*] [b] Continued support:[/b] As an actively developed mod now, bug reports are appreciated and being processed, and new features and improvements are planned. [/list] FAQ [b]Q. Can I migrate from the original mods?[/b] A. Yes, those mods are no problem to remove anytime. You'll see a handful of one-time errors next load, safe to ignore. Compatibility notes Below are a list of some current issues with other mods. I'm hoping to get these conflicts sorted out during the beta phase. [list] [*] [b]Combat Extended:[/b] its reload function doesn't apply to the offhand weapon. [*] [b][LTS]Ammunition:[/b] pawns will try to shoot from their offhand even if they ran out of ammo. [*] [b]Simple Sidearms:[/b] no errors, technically, but the integration could use improvement. [*] [b]Arcane Technology:[/b] added fix for pawns getting stuck an a loop of equipping and dropping items [/list]