Original mod by SomewhereOutInSpace
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2549305885]https://steamcommunity.com/sharedfiles/filedetails/?id=2549305885[/url]
Updated by Merel until 1.6
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2879963161]https://steamcommunity.com/sharedfiles/filedetails/?id=2879963161[/url]
MIT License - all the same; if the original author requests it, I will remove this update.
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Should support any custom drop pods. Launchers, however, need to be hardcoded.
Mods supported:
Electric Pod Launcher
Vanilla Expanded Gas Launchers
Advanced Transport Pods v2
Better Pod Launcher (Continued)
Transport Pod MK2 (Continued)
Extended Cargo Pod (not yet updated to 1.6)
Thanks to MiraDizel for testing!
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Original mod notes (1.5):
Reuse Pods is a simple mod that adds the Pod Funnel, a spacer-tech building that soft-lands inbound pods on nearby pod launchers - thus enabling their reuse.
Description:
This mod enabled you to catch incoming drop pods that you send (so not by allies or enemies) to be caught by a launcher in a 20-square radius of the pod funnel,
so the pods can be reused as long as they're sent to a place with a funnel.
The pod funnel costs 50 plasteel, 10 uranium and 2 advanced components to build, and does not require power to function.