Rimwars - Sand People Xenotype (Continued)
Original mod by Sovereign
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2942718038]https://steamcommunity.com/sharedfiles/filedetails/?id=2942718038[/url]
If the original author requests it, I will remove this update.
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Original mod notes (1.4):
This mod adds a new xenotype with several other additions,which were inspired by the Tusken Raiders.
A hardy people adapted to arid climates, the Sandpeople were an early foray into creating a heat resistant people.
Unfortunately, a mistake led to Sandpeople's having several areas in their brain shrunk, leading to an unfortunate affinity to paranoia and superstition.
These desert dwellers do not necessarily share the exact same superstitions from tribe to tribe, but certain superstitions seem to be universally persistent.
These include:
-Covering their entire body in cloth to avoid the gaze of wrathful desert spirits
-Speaking in gurgles due to fear of those same desert spirits listening to their words and becoming enraged
-Xenophobia
They should not be underestimated, however.
Sandpeople are fierce warriors, and they are more than capable of swarming and overwhelming any faction that draws their ire.
Features:
-1 melee weapon and 1 rifle with custom sounds
-1 apparel set that covers all layers and 1 mask
- Custom start Scenario
-All weapons and clothes are stuffable,yes even the rifle.
-3 Custom genes
A primitive gene that adds the ascetic trait.
A custom headtype
A custom Voicetype
-The Bantha animal which is the best companion of the Sandpeople. Comes with custom sounds as well!
It can be milked and shorn.