Features
- Adds A LOT of very varied animal implants
- Compatible with ALL animals from ALL mods IF they use base game animal body parts (plus patches for our VE and Alpha mods)
- 4 tiers of implants: crude, prosthetic, bionic and archotech. Each level of implant can only be built on animals of a given bodysize. Crude above 0, prosthetic above 0.5, bionic above 1 and archotech above 2. And these levels are configurable via mod options!
- Implants that give melee attacks to animals scale depending on the original attacks of the animal, which is a problem other animal implants mods had, where adding a bionic leg to a rat basically turns it into a Thrumbo.
- Proper wackiness: make animals into half-living shamblers, make them bigger or smaller, give them abilities or ranged attacks. Make them draftable, or explode, or....
Content








Issues
If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted
I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW
Future plans
More things
FAQ
Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.
Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No
Q: Is it compatible with X animal implants mod?
A: It should
Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end
Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Please ask your kindergarten teacher for permission before playing violent videogames like this one.
Changelog
v1.0: Release (25/6/24)
Full changelog on GitHub
Credits
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
