This mod adds a new mechlink harvestable from fully grown anima trees.

This is NOT a retexture.
The anima mechlink is way weaker compared to the vanilla mechlink:
- reduced bandwidth
- reduced control groups
- reduced mech repair speed
- severely reduced mech gestation speed
- reduced command range (when activated in [AV]Framework's settings)
- can be self-installed like a normal mechlink
- can not be reclaimed from dead pawns
- can be removed (and also destroyed) with an operation using 2 glitterworld medicine
- additional mechlink implants can't be installed by a mechanitor with an anima mechlink
- apparel adding mechanitor stat (bandwidth, control groups etc.) will work

How do mechlinks and anima trees fit together?
The anima tree has a psychic presence and mechanoids have a psychic presence, while mechlinks require the mechanitor to not be psychicly dull.
Thats enough for me to connect the 3 of them.
The anima tree also gives a mood downside for chopping it while beeing a consistent but not overusable way of getting mechlinks, so it fit perfectly for me.
How do I get mechs and maintain/recharge them as a tribe?
I've made mods for that as well.
[AV] Mechanoid Orbital Traders contains ways to get mechs as a tribe.
Don't get confused by the name, it evolved into acquiring mechs in general.
[AV] Sparkling Jade contains early ways to recharge mechs.