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[AV] Tribal Mechlink

This mod adds a new mechlink harvestable from [b]fully grown[/b] anima trees. [img]https://i.imgur.com/nHftucr.png[/img] This is NOT a retexture. The anima mechlink is way weaker compared to the vanilla mechlink: [list] [*] reduced bandwidth [*] reduced control groups [*] reduced mech repair speed [*] severely reduced mech gestation speed [*] reduced command range (when activated in [AV]Framework's settings) [*] can be self-installed like a normal mechlink [*] can not be reclaimed from dead pawns [*] can be removed (and also destroyed) with an operation using 2 glitterworld medicine [*] additional mechlink implants can't be installed by a mechanitor with an anima mechlink [*] apparel adding mechanitor stat (bandwidth, control groups etc.) will work [/list] [img]https://i.imgur.com/2ZTOZy8.png[/img] How do mechlinks and anima trees fit together? The anima tree has a psychic presence and mechanoids have a psychic presence, while mechlinks require the mechanitor to not be psychicly dull. Thats enough for me to connect the 3 of them. The anima tree also gives a mood downside for chopping it while beeing a consistent but not overusable way of getting mechlinks, so it fit perfectly for me. How do I get mechs and maintain/recharge them as a tribe? I've made mods for that as well. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3172198798] [AV] Mechanoid Orbital Traders[/url] contains ways to get mechs as a tribe. Don't get confused by the name, it evolved into acquiring mechs in general. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3254307710] [AV] Sparkling Jade[/url] contains early ways to recharge mechs.