This mod adds a new mechlink harvestable from [b]fully grown[/b] anima trees.
[img]https://i.imgur.com/nHftucr.png[/img]
This is NOT a retexture.
The anima mechlink is way weaker compared to the vanilla mechlink:
[list]
[*] reduced bandwidth
[*] reduced control groups
[*] reduced mech repair speed
[*] severely reduced mech gestation speed
[*] reduced command range (when activated in [AV]Framework's settings)
[*] can be self-installed like a normal mechlink
[*] can not be reclaimed from dead pawns
[*] can be removed (and also destroyed) with an operation using 2 glitterworld medicine
[*] additional mechlink implants can't be installed by a mechanitor with an anima mechlink
[*] apparel adding mechanitor stat (bandwidth, control groups etc.) will work
[/list]
[img]https://i.imgur.com/2ZTOZy8.png[/img]
How do mechlinks and anima trees fit together?
The anima tree has a psychic presence and mechanoids have a psychic presence, while mechlinks require the mechanitor to not be psychicly dull.
Thats enough for me to connect the 3 of them.
The anima tree also gives a mood downside for chopping it while beeing a consistent but not overusable way of getting mechlinks, so it fit perfectly for me.
How do I get mechs and maintain/recharge them as a tribe?
I've made mods for that as well.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=3172198798] [AV] Mechanoid Orbital Traders[/url] contains ways to get mechs as a tribe.
Don't get confused by the name, it evolved into acquiring mechs in general.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=3254307710] [AV] Sparkling Jade[/url] contains early ways to recharge mechs.