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[1.6]More Building Info 更多建筑信息

在建筑和物品的信息面板中显示以下属性: - 移动属性:通行性(可站立/仅可穿过/不可通行)、路径成本、移动速度百分比、是否忽略重复计算(仅当路径成本>=25时显示) 如果多个忽略重复计算的建筑相连,生物仅在首次通过此类建筑时计算路径成本(减速) - 护盾属性:拦截地面/高空投射物、护盾类型、护盾半径、EMP瘫痪时长 - 射击属性:需要视线、失去视线停止连发、飞越头顶抛射体 - 房间属性:推荐房间、房间效率惩罚、当前房间、是否在推荐房间中 同时提供路径成本覆盖层(游戏内切换按钮),用颜色直观展示每个格子的路径成本: - 黄色→橙色:普通建筑路径成本(越高颜色越深) - 浅绿→深绿:忽略重复建筑路径成本(越高颜色越深) - 红色:不可通行 - 透明度随成本动态变化(25%-75%) - 数值标签显示最高成本,括号内为非忽略重复建筑最高成本 设置选项: - 显示路径成本数值 - 最大显示距离 - 密度网格大小 Displays the following properties in the info panel of buildings and items: - Movement Stats: passability (Standable/PassThroughOnly/Impassable), path cost, walk speed percentage, path cost ignore repeat (only shown when pathCost >= 25) When multiple buildings with "Ignore Repeat Path Cost" are placed adjacently, pawns only incur the path cost (slowdown) upon entering the first such building. - Shield Stats: intercept ground/air projectiles, shield type, shield radius, EMP disable duration - Shooting Stats: require line of sight, stop burst without LOS, fly overhead projectile - Room Stats: optimal room, room efficiency penalty, current room, whether in optimal room Additionally provides a path cost overlay (in‑game toggle) that visually colours each cell according to its path cost: - Yellow → orange: normal building path cost (darker for higher cost) - Light green → dark green: ignore‑repeat building path cost (darker for higher cost) - Red: impassable - Transparency varies dynamically with cost (25%–75%) - Numeric labels show the highest cost, with parentheses for the highest non‑ignore‑repeat building cost. Settings options: - Show path cost values - Maximum display distance - Density grid size