更新:已经更新到1.6,同时把异象的血清制作划分到制药工作,如果有任何bug请在评论区告诉我。
更多工作类型
原版一些工作的细分太混乱了,本模组做出以下改动:
1、将手术从医生工作中独立出来,方便控制医疗等级最高的小人进行手术。
2、独立划分不需要医疗和社交等级的工作,比如喂养和监护,从此医生和狱警不再需要天天抱着个饭到处跑了,并且所有人都可以把倒地的小人带到床上。
3、将机械师工作从锻造中独立出来,泰南这点没做到实在是太懒了。
4、将制药从制作中分离出来,毕竟比起切石头还是制D更重要。
5、将操作两种扫描仪的工作的从研究中独立出来,终于能让指定小人安安心心研究了。
模组经本人测试应该是没有问题。
由于这是我的第一个mod,所以可能存在问题,请在下方留言区和我交流。
感谢Darth_Sergeant和GoGaTio提供的代码思路。
Update:updated to version 1.6. At the same time, the serum centrifuge for the anomaly has been classified under the pharmaceutical work. If you find any bugs, please let me know in the comment section.
More Work Types
The original version of the breakdown of some jobs is too confusing, this module makes the following changes:
1.Surgery will be independent from the doctor's work, so that it is convenient to control the pawns with the highest medical grade to perform surgery.
2.Separating the work that does not require medical and social level, such as feeding and guardianship, from now on, doctors and wardens no longer need to carry a meal around every day, and everyone can bring the collapsed colonists to the bed.
3.Separating mechanic jobs from smithing, Tynan is just too lazy for not doing this.
4.Separating pharmaceuticals from crafting. After all, drug making is still more important than cutting rocks.
5.Separating the work of operating the two scanners from research, You can finally let the pawns research in peace.
Mod by my test should be no problem.
Since this is my first mod, so there may be problems, please communicate with me in the message area below.
Thanks to Darth_Sergeant and GoGaTio for the code ideas.