Union Pacific EMD GP7 112
Credits are appreciated!
DISCLAIMER: Many of the controls and visuals of the locomotive are not 100% identical to the real EMD GP7.
Built to meet SRC standards, not donkk.
Compatible with other EOS locomotives
EOS DISCORD LINK:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FG5WA3bSh]https://discord.gg/G5WA3bSh[/url]
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Brief history:
The Electro-Motive GP7 series was built for both freight and passenger use and would find immense success, even eclipsing its predecessor models to become one of the most success diesel locomotive designs ever built. Being easy to maintain, reliable, attractive and strong, the GP7 is widely considered as one of the best diesel-electric locomotives of all time (Over 2700 GP7s were sold just in 1954) and supposedly brought an end to the steam era.
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To operate:
Open the breaker box on the rear of the cab and turn every breaker on. At the top of the wall, toggle the "ISOLATE/RUN" switch. Next, head to the door on the rear of the cab and open the ignition panel via the key button positioned near your feet. Hold the "GEN. START" key and the generator will start in a short matter of time (Will turn off on its own).
Use the reverser lever to control the direction which you want the locomotive to run in. Anything around 0 is neutral and the locomotive will not move.
The generator throttle and brake levers are straightforward.
The dynamic brake is intended for slowing down and will not fully stop the train. You will not be able to increase the dynamic brake until the generator throttle is set to 0 and you will not be able to increase the generator throttle until the dynamic brake is set back to 0.
NOTE: The "FRONT CLASS" and "REAR CLASS" lights are for the classification lights. To change the color, flip the switch multiple times to cycle between red, green and off.
To stop the generator, simply toggle the "ENGINE STOP" key (It will take a while to die).
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CONTROL EQUIPMENT BOX: Located in the control equipment box is the odometer (Measures distance travelled), fuel and battery gauges, and the slave system. To use the slave system, at least two locomotives must be spawned in.
The following are the purposes of each slave system key:
SLAVE: The slave key MUST be toggled on to use the "radio receive" and "rear connector" receive systems. You may use the "SLAVE" key to allow one locomotive to copy exactly what the "master" locomotive is doing, so long as they're connected via the couplers.
REAR CONNECTOR RCV: Turn this on (as well as the "SLAVE" key) if the "master" locomotive is connected to the rear end of the "slave" locomotive.
RADIO RECEIVE: If you would like multiple locomotives to all copycat each other but not remain connected to each other via the couplers, then toggle the "RADIO RECEIVE" key button (as well as the "SLAVE" key). Below is a numberpad where you'll type in the frequency that you want the locomotives to operate under. The number must be the same for the radio slave system to work, and it operates up to a maximum range of 4000 meters.
INVERT DIRECTION: If any of the "slave" locomotives are facing in the opposite direction of the "master" locomotive, then toggle the "INVERT DIRECTION" key to avoid a tug-of-war battle.
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