Forsakens Biotech Edition
Important Announcement:
Sarg Bjornson has graciously agreed to merged this mod into alpha genes, with slight alterations. The forsaken xenotype, their equipment, and the septimum plant are now in the alpha genes mod, and the rest of the plants from this mod have been put into alpha biomes. This will cause duplicate content in any games that are using both this mod and alpha genes.
The forsakens will now be under the modder who officially controls Kikohi's old mods, and not only will he be able to provide better support for them than I ever could, but this also comes with additional content for the forsakens, which was something that I mostly avoided because I didn't feel like I had the authority to do so.
The faction has not been merged into alpha genes. The following mod will add the faction for alpha genes: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3367948914]https://steamcommunity.com/sharedfiles/filedetails/?id=3367948914[/url]
Please unsubscribe from this mod when you are ready to finish your current game if you are using alpha genes. This mod will be left in its current state to prevent saves from breaking and for archival purposes.
This mod is a fan made conversion of the Forsakens mod to use the Biotech DLC instead of the Human Alien Races mod. The forsakens are currently owned by Sarg Bjornson.
Credits:
- Kikohi, Trunken, Immortalus: Authors of the latest updated forsakens mod, I used it as a foundation for this mod
- Crisp and ChJees: Authors of the original version of the forsakens mod
- Oskar Potocki: for the base and culture icons, also my ultima material retexture is nothing more than the devilstrand from vanilla textures expanded with the color sucked out and a forsaken emblem slapped onto it.
- Matsay: for graciously porting the mod to version 1.5 while I am so busy, as well as repairing and re-implementing features from the old mod that relied on the assembly file