Communicate with other factions via Bird Post.
"Well technicly you are using animals to power your stuff"
A simplified version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=818870378&searchtext=Nopower+Comms][sd] nopower comms console[/url] (no glow crystals).
Since original author stated that they are not doing anymore updates for Rimworld mods, I decided to upload and provide updates for this version of the mod publicly.
- adds 1 message table (comms console)
- adds 1 bird cage (needs food to feed the bird, powers comms console literaly)
- adds 1 trade marker (orbital trade beacon that is fueled by wood)
- adds 1 medieval research project (all buildings in this mod require it as prerequisite)
The code has been reworked. This mod has build-in support for
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2007061826]VGP Vegetable Garden[/url] (bird cage will be able to use silage as fuel);
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1839069104]Map Wide Orbital Trade Beacon[/url].
There are several different textures for the trademarkers and bird cage. You can switch between them by rotating your buildling.
(To be correct the message table needs 1 power and the bird cage produces one. It is a bit of a workaround. You can totaly abuse but it is your game, so do to your liking. I just wanted a comms console, which fits with low tech/no gun runs)
Original author: [url=https://steamcommunity.com/profiles/76561198253463663]sulusdacor[/url]
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GitHub version:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FMeltup%2FNopower-Comms-Simplified]https://github.com/Meltup/Nopower-Comms-Simplified[/url]
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FAQ
1. Are there any hard incompatibilities?
No, this is a rather simple mod that basically creates a variation of Vanilla's comms console.
2. Can this mod be added/removed from existing games?
Yes, but if you want to remove it from the game then I would recommend to destroy all message tables/bird cages/trade markers, that this mod introduces, before you do that.
3. Why did you remove glow crystals and trade markers that were using them?
Because I found them to overshine orbital trade beacons. Glow crystal trader markers provided lighting and required no power/fuel to upkeep. This version of the mod just adds a simple comms console for simple tribal needs.