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Nopower Comms Simplified

Communicate with other factions via Bird Post. "Well technicly you are using animals to power your stuff" A simplified version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=818870378&searchtext=Nopower+Comms][sd] nopower comms console[/url] (no glow crystals). Since original author stated that they are not doing anymore updates for Rimworld mods, I decided to upload and provide updates for this version of the mod publicly. - adds 1 message table (comms console) - adds 1 bird cage (needs food to feed the bird, powers comms console literaly) - adds 1 trade marker (orbital trade beacon that is fueled by wood) - adds 1 medieval research project (all buildings in this mod require it as prerequisite) The code has been reworked. This mod has build-in support for - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2007061826]VGP Vegetable Garden[/url] (bird cage will be able to use silage as fuel); - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1839069104]Map Wide Orbital Trade Beacon[/url]. There are several different textures for the trademarkers and bird cage. You can switch between them by rotating your buildling. (To be correct the message table needs 1 power and the bird cage produces one. It is a bit of a workaround. You can totaly abuse but it is your game, so do to your liking. I just wanted a comms console, which fits with low tech/no gun runs) Original author: [url=https://steamcommunity.com/profiles/76561198253463663]sulusdacor[/url] ______________________________________________________ GitHub version: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FMeltup%2FNopower-Comms-Simplified]https://github.com/Meltup/Nopower-Comms-Simplified[/url] ______________________________________________________ FAQ 1. Are there any hard incompatibilities? No, this is a rather simple mod that basically creates a variation of Vanilla's comms console. 2. Can this mod be added/removed from existing games? Yes, but if you want to remove it from the game then I would recommend to destroy all message tables/bird cages/trade markers, that this mod introduces, before you do that. 3. Why did you remove glow crystals and trade markers that were using them? Because I found them to overshine orbital trade beacons. Glow crystal trader markers provided lighting and required no power/fuel to upkeep. This version of the mod just adds a simple comms console for simple tribal needs.