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Karmi's Factions - Oldworld

This is the first module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all. [img]https://imgur.com/IDzaQs9.png[/img] This mod aims to achieve more xenotype diversity throughout your runs, with 3 new factions and a whopping 15 new xenotypes! All the factions in this mod have pre-modern technology, hence the name Oldworld. [img]https://imgur.com/sVz4X5n.png[/img] The Tribal faction has various xenotypes who require recreational drugs or love substance abuse. [img]https://imgur.com/02kZyxC.png[/img] [img]https://i.imgur.com/37CQLkp.gif[/img] [i]Their strength lies in sheer numbers![/i] [img]https://imgur.com/9XlEGLx.png[/img] The Medieval faction loves honor and conquest, you'll see them raiding quite often! [img]https://imgur.com/lLa1IJf.png[/img] [img]https://i.imgur.com/Xeg6l3h.gif[/img] [i]For the honor and for the crown.[/i] [img]https://imgur.com/GUiSPjb.png[/img] The Western faction embraces tradition and alcohol, so much alcohol... [img]https://imgur.com/19TZug5.png[/img] [img]https://i.imgur.com/7AVKqUB.gif[/img] [i]There's only space for one of us here...[/i] [b]Q&A: Q1: Why so many xenotypes? A1: I like variety. Q2: Why do you use mods like Big and Small for cosmetics?? A2: I don't know how to do vector art yet, i plan to eventually replace them with my own art. Q3: CE compatible? A3: Maybe? i don't see why not. Q4: Safe to add mid-save? A4: Yup Q5: Safe to remove mid save..? A5: Probably not.[/b] Special Thanks to my testers Electide, Kura, Wawa, and everyone who helped me get to this point!