Karmi's Factions - Oldworld
This is the first module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.
[img]https://imgur.com/IDzaQs9.png[/img]
This mod aims to achieve more xenotype diversity throughout your runs, with 3 new factions and a whopping 15 new xenotypes!
All the factions in this mod have pre-modern technology, hence the name Oldworld.
[img]https://imgur.com/sVz4X5n.png[/img]
The Tribal faction has various xenotypes who require recreational drugs or love substance abuse.
[img]https://imgur.com/02kZyxC.png[/img]
[img]https://i.imgur.com/37CQLkp.gif[/img]
[i]Their strength lies in sheer numbers![/i]
[img]https://imgur.com/9XlEGLx.png[/img]
The Medieval faction loves honor and conquest, you'll see them raiding quite often!
[img]https://imgur.com/lLa1IJf.png[/img]
[img]https://i.imgur.com/Xeg6l3h.gif[/img]
[i]For the honor and for the crown.[/i]
[img]https://imgur.com/GUiSPjb.png[/img]
The Western faction embraces tradition and alcohol, so much alcohol...
[img]https://imgur.com/19TZug5.png[/img]
[img]https://i.imgur.com/7AVKqUB.gif[/img]
[i]There's only space for one of us here...[/i]
[b]Q&A:
Q1: Why so many xenotypes?
A1: I like variety.
Q2: Why do you use mods like Big and Small for cosmetics??
A2: I don't know how to do vector art yet, i plan to eventually replace them with my own art.
Q3: CE compatible?
A3: Maybe? i don't see why not.
Q4: Safe to add mid-save?
A4: Yup
Q5: Safe to remove mid save..?
A5: Probably not.[/b]
Special Thanks to my testers Electide, Kura, Wawa, and everyone who helped me get to this point!