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Karmi's Factions - Oldworld

This is the first module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.

This mod aims to achieve more xenotype diversity throughout your runs, with 3 new factions and a whopping 15 new xenotypes!

All the factions in this mod have pre-modern technology, hence the name Oldworld.

The Tribal faction has various xenotypes who require recreational drugs or love substance abuse.

Their strength lies in sheer numbers!

The Medieval faction loves honor and conquest, you'll see them raiding quite often!

For the honor and for the crown.

The Western faction embraces tradition and alcohol, so much alcohol...

There's only space for one of us here…

Q&A:

Q1: Why so many xenotypes?
A1: I like variety.

Q2: Why do you use mods like Big and Small for cosmetics??
A2: I don't know how to do vector art yet, i plan to eventually replace them with my own art.

Q3: CE compatible?
A3: Maybe? i don't see why not.

Q4: Safe to add mid-save?
A4: Yup

Q5: Safe to remove mid save..?
A5: Probably not.

Special Thanks to my testers Electide, Kura, Wawa, and everyone who helped me get to this point!

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