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Karmi's Factions - Newworld

This is the second module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all. [img]https://i.imgur.com/0DVygdz.png[/img] This mod aims to achieve more xenotype diversity throughout your runs, with 3 new factions and a whopping 15 new xenotypes! All the factions in this mod have modern technology and above, hence the name Newworld. [img]https://i.imgur.com/dhcwmwL.png[/img] The Pirate faction has various xenotypes who are social outcasts. [img]https://i.imgur.com/GIREDKd.png[/img] [i]*The Leecehr requires no food to live, so this value is merely cosmetic[/i] [img]https://i.imgur.com/Xe2L3DP.gif[/img] [i]They're coming to steal your left sock![/i] [img]https://i.imgur.com/0TEkfju.png[/img] The Industrial faction has many xenotypes which require Wake-up or Go-juice. [img]https://i.imgur.com/xB44GYM.png[/img] [img]https://i.imgur.com/MX9CEZC.gif[/img] [i]A stash of gold and wake up you said?[/i] [img]https://i.imgur.com/G2QQfA3.png[/img] The Spacer faction loves exploring new Rimworlds, and leaving their print there. [img]https://i.imgur.com/aIBs4sH.png[/img] [img]https://i.imgur.com/7RqYmea.gif[/img] [i]They come with an explosive punch... The explosive punch of democracy![/i] [b]Q&A: Q1: Why so many xenotypes? A1: I like variety. Q2: Why do you use mods like Alpha Genes for cosmetics?? A2: I don't know how to do vector art yet, i plan to eventually replace them with my own art. Q3: CE compatible? A3: Maybe? i don't see why not. Q4: Safe to add mid-save? A4: Yup Q5: Safe to remove mid save..? A5: Probably not.[/b] Special Thanks to my testers Kura, Wawa, and everyone who helped me get to this point!