This is the second module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.

This mod aims to achieve more xenotype diversity throughout your runs, with 3 new factions and a whopping 15 new xenotypes!
All the factions in this mod have modern technology and above, hence the name Newworld.

The Pirate faction has various xenotypes who are social outcasts.
*The Leecehr requires no food to live, so this value is merely cosmetic
They're coming to steal your left sock!

The Industrial faction has many xenotypes which require Wake-up or Go-juice.

A stash of gold and wake up you said?

The Spacer faction loves exploring new Rimworlds, and leaving their print there.

They come with an explosive punch… The explosive punch of democracy!
Q&A:
Q1: Why so many xenotypes?
A1: I like variety.
Q2: Why do you use mods like Alpha Genes for cosmetics??
A2: I don't know how to do vector art yet, i plan to eventually replace them with my own art.
Q3: CE compatible?
A3: Maybe? i don't see why not.
Q4: Safe to add mid-save?
A4: Yup
Q5: Safe to remove mid save..?
A5: Probably not.
Special Thanks to my testers Kura, Wawa, and everyone who helped me get to this point!