Karmi's Factions - Newworld
This is the second module of a Xenotype Factions mod i've been working on since early april, many people helped me achieve this, and i thank them all.
[img]https://i.imgur.com/0DVygdz.png[/img]
This mod aims to achieve more xenotype diversity throughout your runs, with 3 new factions and a whopping 15 new xenotypes!
All the factions in this mod have modern technology and above, hence the name Newworld.
[img]https://i.imgur.com/dhcwmwL.png[/img]
The Pirate faction has various xenotypes who are social outcasts.
[img]https://i.imgur.com/GIREDKd.png[/img]
[i]*The Leecehr requires no food to live, so this value is merely cosmetic[/i]
[img]https://i.imgur.com/Xe2L3DP.gif[/img]
[i]They're coming to steal your left sock![/i]
[img]https://i.imgur.com/0TEkfju.png[/img]
The Industrial faction has many xenotypes which require Wake-up or Go-juice.
[img]https://i.imgur.com/xB44GYM.png[/img]
[img]https://i.imgur.com/MX9CEZC.gif[/img]
[i]A stash of gold and wake up you said?[/i]
[img]https://i.imgur.com/G2QQfA3.png[/img]
The Spacer faction loves exploring new Rimworlds, and leaving their print there.
[img]https://i.imgur.com/aIBs4sH.png[/img]
[img]https://i.imgur.com/7RqYmea.gif[/img]
[i]They come with an explosive punch... The explosive punch of democracy![/i]
[b]Q&A:
Q1: Why so many xenotypes?
A1: I like variety.
Q2: Why do you use mods like Alpha Genes for cosmetics??
A2: I don't know how to do vector art yet, i plan to eventually replace them with my own art.
Q3: CE compatible?
A3: Maybe? i don't see why not.
Q4: Safe to add mid-save?
A4: Yup
Q5: Safe to remove mid save..?
A5: Probably not.[/b]
Special Thanks to my testers Kura, Wawa, and everyone who helped me get to this point!