[img]https://i.imgur.com/5W7cZOp.png[/img]
[img]https://i.imgur.com/SViDro7.jpg[/img]
This is an alternate timeline of the "Warlord" manhua. In this world, those who possess powerful electromagnetic power are called "Wargods".
In AD 2045, the 3rd Wargod Hoifu Baak Saunaam defeated his younger brother, the 2nd Wargod Hoifu Baak Tsznaam, unified the earth, and became the 1st Emperor of the Earth. Two years later, he changed the era name to Imperial Era, with AD 2047 as the first year of Imperial Era (I.E. 1). Because the battle between the brothers Saunaam and Tsznaam destroyed Saturn, it caused changes in the electromagnetic environment, and the upper limit of electromagnetic power continuously declined.
In I.E. 49, after 50 years of cooling, the largest fragment of Saturn began to harden. Emperor Baak Saunaam initiated the Pingyun Plan, dispatching technological forces to construct this Saturn fragment, which later became known as "Pingyun Planet" (literally translated as 'Planet of Plain'). Meanwhile, remnants of the Blue Dream Organization found a smaller fragment of Saturn, transformed it, and named it Blue Country, which then began to drift.
In I.E. 1600, the 75th Wargod Hoifu Baak Chingfung discovered the special electromagnetic effect of Mercury and began researching it. Five years later, he concluded that to balance the electromagnetic effect, it would require placing over 100 million lives on Mercury, which would cause Mercury to explode, and afterwards the upper limit of electromagnetic power would increase again. However, Baak Chingfung was not a person who disregarded life, so he never implemented the Mercury Plan during his lifetime.
In I.E. 2030, the electromagnetic environment experienced a temporary fluctuation, with the power upper limit at Bio Magnetization Lv.50. The 123rd Wargod Hoifu Baak Piklik dominated the earth and was determined to conquer the Moon, Mars, and Pingyun Planet before the age of 40. The four emperors of Pingyun Planet, to resist the Baak Imperial Family, jointly created a biological weapon—Mosan, and secretly released it onto the earth.
In I.E. 2038, after 8 years of war, the Moon, Mars, and Pingyun Planet all submitted. However, approximately 1000 Mosan suddenly appeared due to changes in electromagnetic power, and their energy blasts actually possessed Bio Magnetization Lv.62. At this time, Baak Piklik had Bio Magnetization Lv.50 and the Complete Realm, but he still could not fight against the multitude, making the first escape of his life. He searched through all materials but could not find any clues; the Central computer only told him "Electromagnetic in chaos, Mosan appears."
Half a year later, the Mosan had destroyed most of the earth, and Baak Piklik, having achieved Bio Magnetization Lv.75, reappeared and killed all the Mosan in one stroke. After defeating the Mosan, based on the research materials of the 75th Wargod Hoifu Baak Chingfung, Baak Piklik lifted the restrictions of the solar system's electromagnetic environment, leading the earth's Wargods into the galaxy. During this process, Blue Country was discovered, and thus step by step, it retreated outside the solar system, eventually becoming a small regime in the rimworld.
Unknown how many years have passed since humanity left the solar system, people realized that in this world, aside from the black hole power of Bio Magnetization, there exists no means of FTL travel, and there are no true alien races; those alien human beings are merely another form of Martian mutants.
And now, in I.E. 3454 (AD 5500), a side member of the Baak Imperial Family, dispatched by the 183rd Wargod Hoifu and 181st Emperor of the Earth, arrives at the rimworld, ready to begin his conquest journey!
[img]https://i.imgur.com/t7STk2W.jpg[/img]
For an introduction to EM Power, see the in-game Colonist tab UI.
Colonists with EM Power have a training need, when need fall below 80% and they are idle, they will train on their own. Of course you can build training building(currently only Training Spot) and assign training worktype. Colonists without EM Power cannot train.
[img]https://i.imgur.com/Ly6PBcI.gif[/img]
When a colonist trains, both EM Power and Complete Realm gradually increase, training in a training building can raise Complete Realm faster, using abilities can also raise Complete Realm, and Power Flow can only increase slowly over time.
[img]https://i.imgur.com/0xqiUWV.jpg[/img]
Jutsumetsu -- designer, lead programmer
MoFish(chitoseender) -- programmer
Nay(奈亚) -- lead artist
TangW(堂丸) -- artist
[img]https://i.imgur.com/tCvZBjy.jpg[/img]
Q & A
——Is this mod compatible with RimImmortal?
——There is currently no incompatibility.
——Is it compatible with Combat Extended?
——Mod compatibility with the Combat Extended is not considered, and I am not responsible for bugs caused by enabling both at the same time!
Recommended Mods(Can be subscribed in the Official Collection):
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=3298254859] [JM]Rim Warlord 边缘武神CE Patch [/url] - Official Combat Extended patch by MoFish.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=3070914628] Pathfinding Framework [/url] - Flight ability dependency mod.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1428989232] Bulk Carrier [/url] - higher caravan carrying capacity.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1501729394] CaravanOptions [/url] - higher caravan speed.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=3295112942] [JM]Disable Pseudo Translate 禁用泰南语 [/url] - disabled the strange character when enable developer mode.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=3228047321] Blood Animations [/url] - More violence! More bloody! More Powerful Person Fragments!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1266811081] JobsLimitsTweak [/url] - Prevent pawns from being unable to train due to working too fast.
The source code repository of this mod:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjutsumetsu%2FRimWarlord-Code]https://github.com/jutsumetsu/RimWarlord-Code[/url]
[img]https://i.imgur.com/2Zppnja.jpg[/img]
Updated Log:
2024.6.27 Merged Vexor - The Way to Hell's Cell Recombination ability and added related effects.
6.28 Added Bio Electrification - Lighting Bolt ability.
6.29 Shrinking the UI and fixing a bug that can't loading Pawn Capacity.
7.5 Added Baak Family Six Secret - Electric Claw ability and merged Vexor - The Way to Hell's Magenetic Field Sky Lock(Magnetic Field Heaven Lock) ability.
7.6 Added Bio Electrification - Protective Force ability and add reload default skill tree button(No.6) in God Mode.
7.7 Added Baak Family Six Secret - Wind Blade and Thunder Punch ability and updated effects.
7.8 Added Bio Magnetization Level 10 - Matter Hardening ability and replace Lighting Bolt ability icon.
7.12 Added Baak Family Six Secret - Heavy Nuclei Kick ability.
7.20 Restructure the skill system, added UI and skill disc,added Baak Family Six Secret - Asura Formula, Tiger Shark Explosion Punch, complete English localization.
7.21 Added energy reduce preview.
7.23 Restructure the level and power buff system and adjust some values. Compatible with Dubs Bad Hygiene mod(as the level increases, colonist no longer need to drink water or go to the toilet).
7.25 Removed DLC dependency.
7.26 Added Bio Magnetization Level 75 - Atom Split button(compatible with RimImmortal) and mod setting - Enable Powerful Person Fragments.
For update logs from 2024.8.1 onwards, see Change Notes.
[img]https://i.imgur.com/nLkS85x.jpg[/img]
When using Lighting Bolt, there is a probability that a nearby animal will started 10 flee jobs in 1tick and report an error.
The Electromagnetic Gifted trait added via the Character Editor doesn't work. (fixed)
Data reading bug caused by secondary save loading (fixed)