5x Carrying Capacity (Continued)
tiny change of Mlie's reupload of 10x Carry Capacity [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2019000693]https://steamcommunity.com/sharedfiles/filedetails/?id=2019000693[/url]
now only 5x capacity, but it also affects mass capacity too
also needs VE Framework because i hook into their mass capacity stat because editing the vanilla stat requires C# editing and i'm kinda dumb!
obligatory "if any of the original creators want this taken down, i'll take it down" here
Mlie's original description below:
[img]https://i.imgur.com/buuPQel.png[/img]
Update of mpwozs mod
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1477183263]https://steamcommunity.com/sharedfiles/filedetails/?id=1477183263[/url]
[img]https://i.imgur.com/pufA0kM.png[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdsc.gg%2Fmlie][img]https://i.imgur.com/zdzzBrc.png[/img][/url][dsc.gg]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2F10xCarryingCapacity][img]https://i.imgur.com/kTkpTOE.png[/img][/url][github.com]
[img]https://i.imgur.com/WjDSfUn.png[/img]
[img]https://i.imgur.com/h5VwTNL.png[/img]
[img]https://i.imgur.com/Z4GOv8H.png[/img]
Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.)
Inspired by Strong Back by Indeed: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=826483181]https://steamcommunity.com/sharedfiles/filedetails/?id=826483181[/url] but this one doesn't override the core def
IMPORTANT
This won't seem to have any effect on its own. You'll want a combination of other mods, depending on what you're looking for:
At minimum, you'll need a larger stack mod for this mod to have an effect: Stack XXL [url=https://steamcommunity.com/sharedfiles/filedetails/?id=826366050]https://steamcommunity.com/sharedfiles/filedetails/?id=826366050[/url]
I also recommend this so your pawns can combine stacks of different items: Pick up and Haul [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058]https://steamcommunity.com/sharedfiles/filedetails/?id=1279012058[/url]
And if you want it to work for caravans as well (super OP, a colonist is basically stronger than a llama): Bulk Carrier [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1428989232]https://steamcommunity.com/sharedfiles/filedetails/?id=1428989232[/url]
With all 3 of the above, one pawn can essentially "sweep" the entire set of starting items straight to a stockpile, and a single colonist can caravan with tons of steel across the world map. If you're more into the managing-a-giant-rich-colony game like I am, then this should do it!
[img]https://i.imgur.com/PwoNOj4.png[/img]
[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Post your error-log using [url=https://steamcommunity.com/workshop/filedetails/?id=818773962]HugsLib[/url] or the standalone [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Uploader[/url] and command Ctrl+F12
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[*] Use [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods
[/list]
[url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2019000693][img]https://img.shields.io/github/v/release/emipa606/10xCarryingCapacity?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url]