
Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc. is always tedious.
I find I often have two or three recipies per bench to match all types of items.
To simplify this, the mod creates a useless and a non-useless filter to the Apparel and the Weapon lists.
The settings lets you define conditions that makes something useless.
Currently it has settings for
- % Hit points
- Quality range
- Tainted/clean
- Biocoded/non-biocoded
If any of the above settings match, it is considered useless.
If not, its non-useless.
I created this mod mostly to simplify for myself, but hopefully someone else gets use out of it!
Russian translation by proselyte223


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods


