Mod Summary
Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category.
Filters
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[*] [b]Allow perishables[/b] = items that rot and require refrigeration.
[*] [b]Allow non-perishables[/b] = items that don't rot.
[*] [b]Allow wastepacks[/b] = wastepacks only. Must be explicitly enabled regardless of other filter settings.
[*] [b]Allow deteriorating[/b] = items that lose HP when left unroofed, such as weapons, apparel, and wood.
[*] [b]Allow non-deteriorating[/b] = items unaffected by the environment, such as steel, stone chunks, and components.
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Examples
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[*] All filters checked except [b]Allow non-perishables[/b] = stockpile will only accept perishable items such as raw meat and meals.
[*] All filters checked except [b]Allow perishables[/b] = stockpile will only accept non-perishable items. Great for a general storage zone with no refrigeration.
[*] All filters checked except [b]Allow deteriorating[/b] = stockpile will only accept items that are safe to leave unroofed, such as steel and stone chunks.
[*] Only [b]Allow perishables[/b] and [b]Allow wastepacks[/b] checked = stockpile accepts perishable items and wastepacks only.
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Update Notes
Updated 3/19/26
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[*] Wastepacks are now their own filter category, excluded from all other filters. Use [b]Allow wastepacks[/b] to include them in a stockpile.
[*] Added [b]Allow deteriorating[/b] and [b]Allow non-deteriorating[/b] filters for items that lose HP when left outdoors.
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