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Perishable (and More)

Mod Summary Quickly set up stockpiles based on whether items rot, degrade outdoors, or are wastepacks -- without micromanaging every item category. Filters [list] [*] [b]Allow perishables[/b] = items that rot and require refrigeration. [*] [b]Allow non-perishables[/b] = items that don't rot. [*] [b]Allow wastepacks[/b] = wastepacks only. Must be explicitly enabled regardless of other filter settings. [*] [b]Allow deteriorating[/b] = items that lose HP when left unroofed, such as weapons, apparel, and wood. [*] [b]Allow non-deteriorating[/b] = items unaffected by the environment, such as steel, stone chunks, and components. [/list] Examples [list] [*] All filters checked except [b]Allow non-perishables[/b] = stockpile will only accept perishable items such as raw meat and meals. [*] All filters checked except [b]Allow perishables[/b] = stockpile will only accept non-perishable items. Great for a general storage zone with no refrigeration. [*] All filters checked except [b]Allow deteriorating[/b] = stockpile will only accept items that are safe to leave unroofed, such as steel and stone chunks. [*] Only [b]Allow perishables[/b] and [b]Allow wastepacks[/b] checked = stockpile accepts perishable items and wastepacks only. [/list] Update Notes Updated 3/19/26 [list] [*] Wastepacks are now their own filter category, excluded from all other filters. Use [b]Allow wastepacks[/b] to include them in a stockpile. [*] Added [b]Allow deteriorating[/b] and [b]Allow non-deteriorating[/b] filters for items that lose HP when left outdoors. [/list]