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Hellcannon

Combat Extended only. Requires Billdoors' Framework. Adds an Improvised artillery. Supports Muzzle Flash. Hellcannon has a limited range (112 cells) and poor accuracy if you dont use a spotter. It is unlocked by researching IEDs. The ammunition it fires (Blessed propane tank) can use 2 types: HE and Incendiary. HE filled rounds have an explosive power between 105mm and 155mm but has more fragments. Incendiaries are filled with Chemfuel and bursts in mid air enveloping a HUGE area in fire and chemfuel puddles. [hr] FAQ Will there be a non-Combat Extended version? Probably not, Im too lazy to make it. You can bug me on the discord if you made one and want to share it. I dont have a vendetta against non-Combat Extended users, but I don't make non-Combat Extended versions because of the same reason as why non-Combat Extended modders dont make a Combat Extended patch for their mods: I dont play without Combat Extended, so Im not motivated to make a non-Combat Extended version. Dont these sound effects... sound familiar? Yes. If you've played Squad, you probably already knew. The same applies to the other mod, ZU-23-2. CE? Of course, I doubt I've made a mod that doesn't seem incompatible with Character Editor. Go have fun using its in-game stat editor. I want ******. Can you add it? If I'm interested enough, simple and its just a mini mod, I probably can. I cant do C# magic nor do I have funds to hire one. [hr] If you like my mods, please consider giving me a kofi [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Famaoto] [img]https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/61e11ddcc39341db4958c5cc_Supportbutton.png[/img][/url][ko-fi.com] Combat Extended only. Requires Billdoors' Framework.