New and Improved XML comps
This is a mod that will mostly be a collection of new comps (as well as improvements to vanilla comps) that will let modders do things with XML only that would normally require C# coding. If you're an aspiring mod author in need of a feature that vanilla comps do not offer, drop me a suggestion and I'll let you know whether or not I can add it to the mod for you!
Features
[list]
[*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Filyvion%2Fnew-and-improved-xml-comps%2Fwiki%2FCompImprovedSpawner]CompImprovedSpawner[/url][github.com] -- a version of the vanilla CompSpawner that allows the spawner to require fuel.
[*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Filyvion%2Fnew-and-improved-xml-comps%2Fwiki%2FCompProperties_ImprovedPower]CompProperties_ImprovedPower[/url][github.com] -- a version of the vanilla CompProperties_Power that lets you hide the wires drawn between a building and the conduits.
[*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Filyvion%2Fnew-and-improved-xml-comps%2Fwiki%2FGravshipCooldownExtension]GravshipCooldownExtension[/url][github.com] -- a modExtensions entry that lets you replace a GravEngine's cooldown graphic, which is hardcoded by vanilla RW.
[*] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Filyvion%2Fnew-and-improved-xml-comps%2Fwiki%2FGravshipOrbExtension]GravshipOrbExtension[/url][github.com] -- a modExtensions entry that lets you replace a GravEngine's orb graphic, which is hardcoded by vanilla RW.
[/list]
Version support
This mod supports RimWorld 1.5 and 1.6
Source code
Source code can be found on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Filyvion%2Fnew-and-improved-xml-comps%2F]GitHub[/url][github.com]. Report any bugs or feature suggestions/requests on the [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Filyvion%2Fnew-and-improved-xml-comps%2Fissues]issue tracker[/url][github.com].
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