Shamblers expanded:We are zombies now!
Machine translate
Red text and bugs have been fixed, and performance has been further improved.
Compatible with CE (all combat mods are compatible)
Supports multiplayer
This mod currently contains no text content.
Shamblers can now join caravans, though no other related tests have been conducted.
Latest two major updates:
Shamblers will now attack the player more aggressively when hungry
Increased armor quality and scar/implant limits for armored shamblers
Friendly shamblers can now open doors and pathfind normally
Slightly reduced the frequency of shamblers wandering randomly or standing idle to minimize bugs
Lowered shamblers' eating priority so they no longer run off to eat mid-fight
Reduced the chance of regular shamblers having scars or implants to 15%; chance for armored shamblers remains unchanged
Cumulative updates:
Drafted shamblers no longer wander randomly or search for food!
Slightly adjusted the durability range and wealth value of shambler equipment
Removed unused files from the mod directory
Removed the screen-obscuring effect of the "Permanent Necrodust" game state, improving performance and allowing weather events such as rain and dry thunderstorms under this state
Friendly shamblers can now be assigned to allowed areas
Shamblers have a 20% chance to spawn with random scars or implants
Shamblers can now consume a wider variety of foods
Made by me, features include:
Removed shamblers' swaying animation to improve TPS
Shamblers will now get hungry and feed on nearby corpses and meat
Shamblers equip a greater variety of gear with wider durability variance (may increase difficulty)
Removed shambler time limit — they will now exist permanently (but can starve)
Friendly human shamblers can be drafted
Shamblers can be assigned to allowed areas and will not eat meat outside their zone!!
Shamblers actively attack the player when hungry