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SocialWealth

A small mod to allow some pawns to be impressed by colony wealth. Note that you can change what the "target" wealth is to be neutral in the settings. By default it's 200,000 so below that you'll get scaling effects for being poor and above it scaling effects for being rich. Most of the features scale non-linearly. Features [list] [*] Any ideology certainty adjustment is affected by colony wealth. [*] Some stats (Trade price adjustment, social impact, etc) are affected by colony wealth. [*] Wealth issue for Ideologies, gives mood adjustments based on colony wealth. [*] If your colony is rich enough you'll get tourists who can offer a purely pacifist way to get Relic information. [*] To balance the extra difficulty of recruitment early game, leaders can now attempt to coerce someone to convert. This however will result in the target's death if the conversion is unsuccessful. Use with extreme caution! [/list] A note on performance. Because this patches effectively all sources of ideology certainty even down to the natural certainty change over time this can have an effect on performance. Therefore it is tuned to only try to modify changes that are more significant than 5% (by default). As such, if you want wealth to change more things, lower this number in the settings, 1% is a good number but you can go even lower. If you see any performance issues e.g. in large colonies, feel free to raise it up a bit. Disclaimer Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon. Thanks [list] [*] Ludeon for the Game [/list] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Ffeldoh%2FSocialWealth][img]https://img.shields.io/static/v1?label=Social%20Wealth&message=Fork%20me%20on%20github&color=d2e885&logo=github[/img][/url][github.com]