Summary
A warhammer 40k themed xenotype for Save our ships 2 playthrough. Basically they were born and grown in a spaceship so has slightly better space adaptability, in exchange with poor earth-oriented works like plant, animal and cooking.
Concept referred from Warhammer 40k - Rogue Trader Void born homeworld plus some of the lore aspects.
Cover artwork comes from generative AI of [url=https%3A%2F%2Fplayground.com%2F]Playground[/url][playground.com].
Genes
Unique Genes
Voidborn: Complexity +1 / Metabolism 3
Give thin body type, pawn beauty -1 and 15% increased Mental Break Threshold.
If you enabled Save Our Ships 2 mod, this gene also gives 80% Vacuum Speed Multiplier.
If you enabled Combat Extended mod, this gene also gives 100% Night Vision Efficiency.
Fortune: Complexity +2 / Metabolism -1
Give increased melee dodge chance to self (+3) and gives decreased melee dodge chance (-3) to enemy pawns within 8.8 radius.
Bloody Mess: Complexity +2
Give increased melee damage factor (x110%).
If you enabled Combat Extended mod, this gene also gives x110% Unarmed Damage and Melee Armor Penetration.
Just a flesh wound: Complexity +1 / Metabolism -1
Give ability of just a flesh wound - when the pawn died, you can have a chance to self-resurrection. However, success rate is only 20%, so it is kind of better than nothing for a worst case. Do not require Anomaly for now.
Contagious Luck: Complexity +2 / Metabolism +2 / Archite capsule 1
Give an ability of Contagious Luck. Can cast once per a day, remains 3 in-game hours. Target pawn gets Melee Dodge Chance / Melee Hit Chance / Shooting Accuracy (+3), Social Impact / Drug Sell Price Improvement / Trade Price Improvement / Negotiation Ability / Pawn Beauty (+15%). Cannot target self.
Jinx: Complexity +3 / Metabolism +1 / Archite capsule 1
Any pawns within 3 radius (including self and hostile) gets buff / debuff based on the carrier's remaining health.
If remaining health is equal to or more than 50%, everyone gets Melee Hit Chance / Melee Dodge Chance / Shooting Accuracy (+2), Psychic Sensitivity / Toxic Resistance / Pain Shock Threshold / Melee Damage Factor (+10%), Aiming Delay Factor / Ranged Cooldown Factor / Incoming Damage Factor / Mental Break Threshold (-10%)
If remaining health is less than 50%, everyone gets opposite effect.
Xenotypes
Void Born
: consider them as a researcher, has a chance of double xenotype
[img]https://i.imgur.com/lSnGeAa.png[/img]
Void Born - Miner
: has a chance of double xenotype
[img]https://i.imgur.com/44RKAxt.png[/img]
Void Born - Medicae
[img]https://i.imgur.com/hOUuTKn.png[/img]
Void Born - Breacher
[img]https://i.imgur.com/6cGRwq6.png[/img]
Void Born - Highmate
[img]https://i.imgur.com/Dh7YxjB.png[/img]
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