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Void born Xenotype

Summary

A warhammer 40k themed xenotype for Save our ships 2 playthrough. Basically they were born and grown in a spaceship so has slightly better space adaptability, in exchange with poor earth-oriented works like plant, animal and cooking.

Concept referred from Warhammer 40k - Rogue Trader Void born homeworld plus some of the lore aspects.

Cover artwork comes from generative AI of Playground[playground.com].

Genes

Unique Genes

Voidborn: Complexity +1 / Metabolism 3

Give thin body type, pawn beauty -1 and 15% increased Mental Break Threshold.
If you enabled Save Our Ships 2 mod, this gene also gives 80% Vacuum Speed Multiplier.
If you enabled Combat Extended mod, this gene also gives 100% Night Vision Efficiency.

Fortune: Complexity +2 / Metabolism -1

Give increased melee dodge chance to self (+3) and gives decreased melee dodge chance (-3) to enemy pawns within 8.8 radius.

Bloody Mess: Complexity +2

Give increased melee damage factor (x110%).
If you enabled Combat Extended mod, this gene also gives x110% Unarmed Damage and Melee Armor Penetration.

Just a flesh wound: Complexity +1 / Metabolism -1

Give ability of just a flesh wound - when the pawn died, you can have a chance to self-resurrection. However, success rate is only 20%, so it is kind of better than nothing for a worst case. Do not require Anomaly for now.

Contagious Luck: Complexity +2 / Metabolism +2 / Archite capsule 1

Give an ability of Contagious Luck. Can cast once per a day, remains 3 in-game hours. Target pawn gets Melee Dodge Chance / Melee Hit Chance / Shooting Accuracy (+3), Social Impact / Drug Sell Price Improvement / Trade Price Improvement / Negotiation Ability / Pawn Beauty (+15%). Cannot target self.

Jinx: Complexity +3 / Metabolism +1 / Archite capsule 1

Any pawns within 3 radius (including self and hostile) gets buff / debuff based on the carrier's remaining health.

If remaining health is equal to or more than 50%, everyone gets Melee Hit Chance / Melee Dodge Chance / Shooting Accuracy (+2), Psychic Sensitivity / Toxic Resistance / Pain Shock Threshold / Melee Damage Factor (+10%), Aiming Delay Factor / Ranged Cooldown Factor / Incoming Damage Factor / Mental Break Threshold (-10%)

If remaining health is less than 50%, everyone gets opposite effect.

Xenotypes

Void Born

: consider them as a researcher, has a chance of double xenotype
Void Born - Miner

: has a chance of double xenotype
Void Born - Medicae

Void Born - Breacher

Void Born - Highmate

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